Divinity- Original Sin II was the first Larian Studios game I played. It was easy to sink the first 1,000 hours into the game and even easier to put in another 1,000+ hours when I discovered the Game Master Mode. I learned how to create maps, craft interesting battles, and I even implemented scenes to create a one-shot for my friends who had the game as well. It was a huge learning curve, but I had a blast with the tools given to me. I would have loved a GM mode in BG3, but I understand with such a big game and IP, the rush to get a quality product out, GM mode probably wasn't conducive. With Divinity coming out in however many years, my recollection of DOS2's GM mode was rekindled and I find myself craving a proper GM mode for Divinity.
I do understand the complexities, time, and money would be required to make something like that, but I'm sure I'm not the only one out there that would pour crazy hours into it. Pairing a GM mode with the modding community would create endless replayability, and absolutely change the way my friends and I play tabletop RPGS (we're mostly remote as it is, I get the irony lol). I have no doubt that Divinity will beat out BG3 in size and quality, but I'm still sitting here at my computer begging for a GM mode. Make my/our dreams come true, Swen, you beautiful man.
Thanks for listening to my rant. Does anyone else have fond memories of DOS2 GM mode?