Originally Posted by WizardPus
I like multiple start options. Perhaps even something like the original Dragon age and having an Origin story with multiple different origins, and more freedom.

My hope is they also add some additional mechanics --

Mounts - (horse, exotics) In some fashion (perhaps even if its used in overland travel/fast travel)? Its tried often but never fully fleshed out. In a turn based game probably would not be good for the tactical game but for travel only?
Camp - Have the camp grow based on what you can carry (i.e. purchase wagon, horse/s, packs and Hirelings?
Camp - Add camp upgrades that can do more than serve as a place to eat. But also add upgrades that can give temporary boosts, crafting, invite merchants etc.
Camp - Mobile - can move it throughout the maps.


I think this would absolutely be the next step in game growth. I could see mounts providing a huge amount of interesting gameplay, not only overhauling fast travel, but having a mounted combat type class could be awesome. I think the camp in BG3 could have been so cool if it was customizable and could grow like an increasing caravan. I hope all of these things come to life for Divinity