Fully aware that I might get no answers, but I would be glad for replies with non-spoilery hints:) I personally prefer the Rivellon setting to DnD, partly because it's tonal inconsistency that allows a lord of the rings-style epic as well as a drunken buddy comedy to take place in it seamlessly, partly because the cosmology that started shaping in DoS2 has some great potentials in it. I after watching the trailer, I am wondering about certain paths in the future worldbuilding, so feel free to share your ideas, or if you are a dev, tease with hints:)
1. Seeing those Orcoid figures, people did speculate that we are getting an orc retcon. I wonder, will there be any 'lore touchups' to the already existing races? Here I do not mean updates of things we don't know, but more like modifications/slight changes into how the races are presented.
2. Do you think the game world will keep it's insular character, only having known geography as references, or might we witness a first effort of 'unraveling' the Rivellon world map?
3. I was okay with DnD personality skills, but I loved the hints of DoS 2's 'different styles associated with each attribute'. What direction do you think Divinity will take how Personality works?
4. It is just me, but I always wanted to see a future Div game where either your background or, even better, a combination of your background traits creates a radiant personal quest --> thus, a custom char can essentially be an origin char. Would you prefer this level of randomness/plasticity, or fixed stories are better?