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addict
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addict
Joined: Aug 2023
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To be fair, the same is true for all of BG3's cast besides Lae'zel. (Karlach's being a Tiefling is only relevant in that it gives a reason why she could survive in Avernus and the burning heat of her Infernal Engine heart - Beyond that, she could be anything).
Heck, even the Emperor being an Illithid feels kind of phoned in, even if it makes it into story it doesn't have any real relevance to the character (Especially given his stance of not being interested in becoming human again, so it's not as if his transformation has given him something to overcome...). Like, they could have literally have kept him as your Guardian throughout the entire game and nothing would really change for his characterization (If anything it might have improved things because then the choice between Emperor and Orpheus would be less ridiculously one sided, because instead of being a decision between Mr Evily McEvilface and Mary Sue, one of the characters is just a plain old adventurer who helped you out instead of an evil mastermind manipulating you for their own purposes)
It's one of the disappointing aspects of BG3's writing.
Though, DOS2 was much better in that regard. Fane being an Eternal, The Red Prince being a Lizard, Beast being a Dwarf and Sebille being an Elf were much more integral to their characters and stories (Of course, Lohse and Ifan both being human was, as is typical, completely irrelevant)
So it's not as if Larian cannot write race relevancy into characters. They just opted not to for BG3 outside of Lae'zel. There are some minor relevances to for example Wyll being human because Ravengard is already established as a noble house of humans and Halsin and Minthara provide some lore relevant interactions to their race, but they are generally so underdeveloped that it doesn't add much.
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member
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member
Joined: Feb 2024
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We had that with a certain male druid elf, who basically was just a romance without story. When you eventually arrive in Baldur's Gate together, he's maybe a bit like Sandy Cheeks, out of his element but still part of the gang. Most druids would even suffer debuffs, if staying in urban areas for too long. In the first two acts he is quite heavily involved in the story, though. I'm looking forward to Larian's take on scaly folk. If I remember correctly, Dragonborn were introduced into D&D during 4e, with no context given and a description saying they just happen to resemble the dragons to whom they are not related, however. Typical WotC-slop. The continent/scenario they came from only existed in 4th edition and was apparently completely retconned away for 5e. There were several draconic races in 2e and earlier, even ones available as player races, but they weren't native to Faerûn. So, while I did enjoy some of the dragonborn NPCs on the humorous side, I'm quite glad they weren't overdone in BG3. Now I hope the BMG brings back puzzles!
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old hand
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old hand
Joined: Jul 2009
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We had that with a certain male druid elf, who basically was just a romance without story. When you eventually arrive in Baldur's Gate together, he's maybe a bit like Sandy Cheeks, out of his element but still part of the gang. Most druids would even suffer debuffs, if staying in urban areas for too long. In the first two acts he is quite heavily involved in the story, though. I'm looking forward to Larian's take on scaly folk. If I remember correctly, Dragonborn were introduced into D&D during 4e, with no context given and a description saying they just happen to resemble the dragons to whom they are not related, however. Typical WotC-slop. The continent/scenario they came from only existed in 4th edition and was apparently completely retconned away for 5e. There were several draconic races in 2e and earlier, even ones available as player races, but they weren't native to Faerûn. So, while I did enjoy some of the dragonborn NPCs on the humorous side, I'm quite glad they weren't overdone in BG3. Now I hope the BMG brings back puzzles! Just being in a city is no explanation why his character boils down to "fondly remembering being a drow sex slave". He was never intended to be a companion and go into act 3, but EA players thirsted for him, so Larian gave them what they wanted. Dragonborn came from 3E were they were humanoids transformed into dragonborn by the god of good dragons as holy warriors against evil dragons, then got retconned into dudes that sometimes got born from dragons because reasons, which got retconned into something something dragon servitor race. But WotC stopped caring about that anyway as their new main target group are people that came because of Stranger Things and Critical Roll who do not care at all about story and role playing. Which is why WotC now introduces a Marvel like multiverse so they can justify anything they want and ignore any established lore. And Larian didn't care much either about D&D or BG lore. The slop only gets sloppier.
Last edited by Ixal; 23/01/26 01:06 PM.
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member
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Joined: Feb 2024
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Thanks for the context! I played with the blinds down, so I wasn't aware of the retcons made to him. Sure, it would have made sense for a druid to stay behind in Reithwin to make sure everything returns to natural balance. I was still glad to have him around for Act III. I mean, you don't have to drag him along, do you?
I also didn't know dragonborn went back that far! If they originated in a different campaign setting, it does make more sense that their Torilian pendants felt forced and being their own bubble. They sound a bit like a simplified version of Dragonlance's Draconians, which were created from the eggs of dragons by the followers of Takhisis/Tiamat. In the original lore they're usually evil-aligned and not available as a player race.
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old hand
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old hand
Joined: Jul 2009
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The only not Forgotten Realms specific information was dragonborn being literally born from dragons.
In the FR they had the transformed holy warriors and went directly to dragon servitor race that arrived with the spellplague in 4E.
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member
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member
Joined: Feb 2024
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Well, for dragonborn I only had the information from BG3, I think. Despite no ancestral links to the mighty creatures, these dragonborn share the charcoal colouration and fizzling, acrid breath of black dragons. They do have their fans, so fair game. I'm just glad they were as rare as they were.
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old hand
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old hand
Joined: Jul 2009
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Well, for dragonborn I only had the information from BG3, I think. Despite no ancestral links to the mighty creatures, these dragonborn share the charcoal colouration and fizzling, acrid breath of black dragons. They do have their fans, so fair game. I'm just glad they were as rare as they were. Thats also something WotC flip-flopped on. From mimicking dragon colors, to mostly brown as all colors merged together, back to dragon colors again.
Last edited by Ixal; 23/01/26 06:56 PM.
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stranger
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stranger
Joined: Dec 2025
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I prefer to have the ability to choose the number of party members: from just me to the number of the Fellowship of the Ring. Solo mode for building up an outstanding character, "Fellowship" to have great banters at the expense of having high level characters. As for races, I don't expect more than what we had in DoS1&2.
As for me, I expect Larian to follow its standardized route now, no proper innovations or risks on their part are to be expected. That's the third game they made with the same settings while before they used to change.
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old hand
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old hand
Joined: Nov 2023
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As for me, I expect Larian to follow its standardized route now, no proper innovations or risks on their part are to be expected. I'm not so sure. Literally their tagline for the game is: "Larian Studios unchains its ambitions to bring you an RPG with greater breadth & depth than ever before."The whole thing is mentioned how this will be "The game they always wanted to make" and how much more grand its scope is. It very much sounds like they'll be pushing the envelope a bit with the title. Probably not so much in terms of innovation (As they've not really shown any desire in prior titles to really innovate besides their signature Surface mechanics). But I'd imagine they'd do some risks, much like how they made risks with BG3 with full nudity, sex scenes and of course the whole marketing stunt of showing off the bear sex as advertisment. That they got away with it, probably inspires them to push even more "Taboo" - Such as dark themes and violence which are often neutered in video games because "Won't somebody think of the children?", things they've hinted at in past titles (Such as DOS2's Fort Joy and especially Kniles) As well as doubling down on non-standard races. People ended up enjoying Lae'zel and her alienness as well as Karlach (Also, Mizora is fairly popular too). So they can be more confident that atypical races would be given a chance.
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stranger
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stranger
Joined: Dec 2025
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Well, that's called marketing. They clearly chose to follow the marketing campaign of any big studio. Plus, it has been said that they'll stay with TB settings, so their word is even weaker that way. If they'd say we go for a RTS, or back to ARPG to concurrence Diablo one more time (which would give your quote some sense => why did they start with a Diablo-like if their dream was a TB game? And make then another one, then Divinity II and then Dragon Commander... that's nonsensical), or a concurrent to Witcher, Fallout, TES... Overall, their statements don't make much sense those last years. Since Tencent is in, they behave like any other major studio. Considering how pornography and sex sell worldwide, there was no risks taken including those. Quite the opposite. The fact that the industry isn't much into sex so far is a sane thing overall, it isn't that polluted by society's standards that much yet. As for races, it's not like we could already play non-standards races in other D&D titles. I'd say they could have bring a lot more. Gith being playable makes sense considering Gith play a major role in the game. I find Dragonborn a more interesting choice, and they used it in a clever way overall, especially with Gith.
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old hand
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old hand
Joined: Nov 2023
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why did they start with a Diablo-like if their dream was a TB game? And make then another one, then Divinity II and then Dragon Commander... that's nonsensical Because that was popular at the time. Same reason they made BG3 despite not being interested in D&D. The goal was to make money, so that they could have more freedom to make what they wanted. Considering how pornography and sex sell worldwide, there was no risks taken including those. Quite the opposite. Sex sells, yes. But actual nudity is very much considered taboo in video games. Several countries heavily censor nudity (Japan is noteworthy for their need to censor even their pornography) Nudity is very much avoided in video games, due to how it gets vilified and how it impacts age ratings (And thus sales). Even in gacha games which are driven entirely by selling sexy waifus, there is no nudity and only risque outfits (And bikinis... Gotta make those premium bikini outfits to sell for $100 each!) Which is ironic when TV and movies have plenty of nudity and they are just fine. As for races, it's not like we could already play non-standards races in other D&D titles. I'd say they could have bring a lot more. Yeah, but other D&D titles are irrelevant because Larian didn't make them. Larian previously did Divinity games. Their data showed that non-human races saw relatively little play. They would have also had data about which companions were most popular (Though I'm not sure the exact numbers of that) This likely had an impact on their decision to make the majority of BG3's companions humans (With a half-elf and a full elf whom look very humanlike). With only 2 companions being something more distinct. BG3 has numbers that show Lae'zel and Karlach being very popular characters, thus it's more likely that Larian will entertain non-human companions rather than giving us a new batch of humans to "Play it safe"
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old hand
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old hand
Joined: Oct 2020
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I can't help but wonder how much of Lae'zel's popularity comes from Devora Wilde's voice acting. If she had spoken like Ghustil Stornugoss, or quartemaster A'jak'nir Jeera, that might have reduced the attractiveness, IMO. Her voice and facial movment are really well done. I WANT to go talk with her because she's fun. And Karlach, despite the tail and the horns, her face is really beautiful. And her humor , sadness and genral way of being make her very likable and "human".
Were they pushed to really alien manners of speech and manners in general, my guess is that they would be far less popular.
Last edited by ldo58; Yesterday at 09:21 PM.
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apprentice
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apprentice
Joined: Jan 2026
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It's almost certainly a factor. A voice can either enhance or detract from a specific character. Not just in terms of the quality of the voice acting, but how often you hear the same voice actor or actress in a role.
I really like Jennifer English and Ben Starr, for example, though at the same time I dislike how present they are due to their success. As talented as they are, it's immersion breaking when the protagonists in multiple games basically end up with the exact same voice that is quite obviously 'them'.
This is also the case with visual acting in movies and TV shows. Certain actors and actresses can be near unrecognisable across different roles in their career, whereas others end up essentially just playing the same character over and over again.
I also think some voice actors and voice actresses do not do themselves any favours by embracing the more parasocial elements of any given fanbase, especially when weighing in on controversial and divisive issues.
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old hand
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old hand
Joined: Jul 2009
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I can't help but wonder how much of Lae'zel's popularity comes from Devora Wilde's voice acting. If she had spoken like Ghustil Stornugoss, or quartemaster A'jak'nir Jeera, that might have reduced the attractiveness, IMO. Her voice and facial movment are really well done. I WANT to go talk with her because she's fun. And Karlach, despite the tail and the horns, her face is really beautiful. And her humor , sadness and genral way of being make her very likable and "human".
Were they pushed to really alien manners of speech and manners in general, my guess is that they would be far less popular. Thats also a point. Apart from her two big attributes people like Karlach because she sounds like you just met her on NY street basketball court and not like a veteran devil soldier.
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old hand
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old hand
Joined: Oct 2020
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It's almost certainly a factor. A voice can either enhance or detract from a specific character. Not just in terms of the quality of the voice acting, but how often you hear the same voice actor or actress in a role.
I really like Jennifer English and Ben Starr, for example, though at the same time I dislike how present they are due to their success. As talented as they are, it's immersion breaking when the protagonists in multiple games basically end up with the exact same voice that is quite obviously 'them'.
This is also the case with visual acting in movies and TV shows. Certain actors and actresses can be near unrecognisable across different roles in their career, whereas others end up essentially just playing the same character over and over again.
I also think some voice actors and voice actresses do not do themselves any favours by embracing the more parasocial elements of any given fanbase, especially when weighing in on controversial and divisive issues. I was surprised to find out that Devora Wilde voiced Clea in Expedition 33. Only after knowing this and listening attentively could I recognise some intonations from Lae'zel, but without knowing I'd never have gusessed. She really gets into the skin of the character she's playing. Jennifer plays well also, but the voice of Maëlle is just ... Shadowheart.
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