I'm curious what races will be in Divinity and how they will fit into the new Divinity. Larian have not demonstrated yet info on this so I realize it's just guesses.
I'd love to see some of the common fantasy types not really fleshed out (at least in OS 2) . I'd love to see the introduction of gnome and halfling to their Human, Dwarf, Elf, Lizard) as well as 1/2 varients of all plus orcs.
Though I love the open skills-based abilities and imagine they will keep that going, there could be some benefits to each race as well.
1. Stealth (Gnome and Halfling)
2. Speed (elves)
3. Strength (Orcs/Lizards)
4. Persuasion (humans, elves)
etc.
etc.
They may get some starting benefits, but skills can be trained by any race. This may be unpopular by some who think all races should be mirror images of each other, but I think it adds interesting capabilities that will encourage people to try multiple types in their parties. Otherwise, if there is no difference why have different races at all (other than origin stories which of course is a good reason if only relying on that).
Party Size
Please at least have 5 characters instead of 4. It will allow you to have a custom character + enjoy the banter and origin stories of 4 characters in your party.
Also allows you to have one different character that brings unique but less used skills because if you only have 4 most people will simply train up Tank, Ranged, Magic, Rogue. We might with 5 have some wiggle room to have non standard builds that add flavor.