EverQuest had a falling damage mechanic that was tied to how long you fell. In normal circumstances, the distance you fell (and hence the speed) was proportional to how long you fell, so the math worked out.
But sometimes the game would hiccup, and you'd be "falling" from a very short height, for a long time. Whenever this happened, I learned to sigh and wait for my fate.
I wondered if this game had the same mechanism, but as that was the only place I'd ever seen such a thing, I didn't think so.
We'll leave for another discussion how in a number of places you just auto-path off a roof and take falling damage.
Last edited by Shadowbart; Yesterday at 06:12 PM.