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apprentice
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OP
apprentice
Joined: Dec 2021
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- Tough combat that is actually rewarding without simply enabling the enemy to do things while not enabling you
- Zero self-indulgent characters such as fane and astarion where you wish there was a "How about I brutally slaughter you right now?" dialogue option to everything they say but there ISN'T.
- Zero generic dialogue choices which are way too obvious or which the game shames the player for, especially on NG+ (well that's assuming NG+ will be real, if not then just on subsequent playthroughs is what I mean).
- Actual commentary on issues, which DOS1 has. Or, even better, the indirect commentary of the previous games.
- Actual lore congruent with the previous game chronologically, not just new lore. Not with DOS2, which after finishing, enables you to instantly switch to another divinity game and instantly feel the quality difference.
- Legit characters, engaging story. Zero soycringe.
- Zero massive enemy stats as a substitute for the combat itself being good, and DOS1 kind of has this issue (I am not far in) but it's way better than DOS2 and actually matches the first thing on this list. The player should not have to create the combat around what are practically horribly statted enemies.
- It genuinely being in the spirit of what Sven wanted to make back when he started being a game developer.
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veteran
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veteran
Joined: Jul 2022
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I hope by actual commentary on issues you don't mean the obnoxious trait system from DOS1..
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journeyman
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journeyman
Joined: Sep 2019
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My biggest and most simple wish list is to have a minimum party count increase from the common 4 of larian games to 5 (if not six). It would be nice to have a rounded group that includes more than the staple (Tank, Rogue, Ranged, Spell) specialists. The 5th will offer a playful addition that often gets left behind in the camp because it is either redundant or not necessary. I know skills are more broad as the game does not lock skills but when it comes to customization we tend to specialize in order to get the greatest benefit.
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enthusiast
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enthusiast
Joined: Oct 2020
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I may be in the minority but I really want a voiced playable character. Especially if it's Dark Urge type that has a pre-established storyline. My favorite run in BG3 was as Durge (resist temptation), and I really missed having him fully voiced by Neil Roberts (he was soooo good with the limited lines he was given).
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journeyman
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journeyman
Joined: Sep 2019
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I may be in the minority but I really want a voiced playable character. Especially if it's Dark Urge type that has a pre-established storyline. My favorite run in BG3 was as Durge (resist temptation), and I really missed having him fully voiced by Neil Roberts (he was soooo good with the limited lines he was given). This would be nice, and if still open so there is not one primary avatar. They would have to have the voice for all origin characters + a few different voices for custom characters of any sex/race. It would really add to the game for sure.
Last edited by WizardPus; 30/12/25 03:13 AM.
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old hand
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old hand
Joined: Jul 2017
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I would like - a "relaxed" item progression - no shields system hindering mixed magical/physical groups - a twisted and complicated story with some turns and surprises and grey elements - a deep visual character creator (I liked it in BG3, face types instead of sliders are fine; but more face options and also body sizes like "lean, normal, muscular, fat" would be nice, although personally I got exactly the faces I like) - several distinctive areas with diversity in them - many companions, some sexy, some complicated, maybe not necessarily all with the same deep story - diverse armor and clothes, from practical to skimpy/sexy - a similar combat system to DOS 2, but with lesser emphasis on surfaces (will not happen of course ...) - a decent amount of sex and connected stuff, as long as it fits into the story - some random combat elements, connected to traveling maybe - some gore elements beyond the overdone blood splatters of BG3 (as option, f.e. cutting heads or disemboweling) - a transmog system for items
I would also prefer a voiced main character, however that may cause a lot of/too many recources bound to it?
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enthusiast
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enthusiast
Joined: Oct 2020
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I would like - a "relaxed" item progression - no shields system hindering mixed magical/physical groups - a twisted and complicated story with some turns and surprises and grey elements - a deep visual character creator (I liked it in BG3, face types instead of sliders are fine; but more face options and also body sizes like "lean, normal, muscular, fat" would be nice, although personally I got exactly the faces I like) - several distinctive areas with diversity in them - many companions, some sexy, some complicated, maybe not necessarily all with the same deep story - diverse armor and clothes, from practical to skimpy/sexy - a similar combat system to DOS 2, but with lesser emphasis on surfaces (will not happen of course ...) - a decent amount of sex and connected stuff, as long as it fits into the story - some random combat elements, connected to traveling maybe - some gore elements beyond the overdone blood splatters of BG3 (as option, f.e. cutting heads or disemboweling) - a transmog system for items
I would also prefer a voiced main character, however that may cause a lot of/too many recources bound to it? Yes, it's more costly, but I think Larian is now finally in a position to make it happen. Make it an option so that way everyone is happy, and there's no backlash. Some can play voiced, others can play silent, and Larian pleases everyone. Win-Win-Win.
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