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apprentice
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OP
apprentice
Joined: Dec 2021
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- Tough combat that is actually rewarding without simply enabling the enemy to do things while not enabling you
- Zero self-indulgent characters such as fane and astarion where you wish there was a "How about I brutally slaughter you right now?" dialogue option to everything they say but there ISN'T.
- Zero generic dialogue choices which are way too obvious or which the game shames the player for, especially on NG+ (well that's assuming NG+ will be real, if not then just on subsequent playthroughs is what I mean).
- Actual commentary on issues, which DOS1 has. Or, even better, the indirect commentary of the previous games.
- Actual lore congruent with the previous game chronologically, not just new lore. Not with DOS2, which after finishing, enables you to instantly switch to another divinity game and instantly feel the quality difference.
- Legit characters, engaging story. Zero soycringe.
- Zero massive enemy stats as a substitute for the combat itself being good, and DOS1 kind of has this issue (I am not far in) but it's way better than DOS2 and actually matches the first thing on this list. The player should not have to create the combat around what are practically horribly statted enemies.
- It genuinely being in the spirit of what Sven wanted to make back when he started being a game developer.
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veteran
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veteran
Joined: Jul 2022
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I hope by actual commentary on issues you don't mean the obnoxious trait system from DOS1..
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journeyman
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journeyman
Joined: Sep 2019
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My biggest and most simple wish list is to have a minimum party count increase from the common 4 of larian games to 5 (if not six). It would be nice to have a rounded group that includes more than the staple (Tank, Rogue, Ranged, Spell) specialists. The 5th will offer a playful addition that often gets left behind in the camp because it is either redundant or not necessary. I know skills are more broad as the game does not lock skills but when it comes to customization we tend to specialize in order to get the greatest benefit.
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enthusiast
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enthusiast
Joined: Oct 2020
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I may be in the minority but I really want a voiced playable character. Especially if it's Dark Urge type that has a pre-established storyline. My favorite run in BG3 was as Durge (resist temptation), and I really missed having him fully voiced by Neil Roberts (he was soooo good with the limited lines he was given).
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journeyman
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journeyman
Joined: Sep 2019
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I may be in the minority but I really want a voiced playable character. Especially if it's Dark Urge type that has a pre-established storyline. My favorite run in BG3 was as Durge (resist temptation), and I really missed having him fully voiced by Neil Roberts (he was soooo good with the limited lines he was given). This would be nice, and if still open so there is not one primary avatar. They would have to have the voice for all origin characters + a few different voices for custom characters of any sex/race. It would really add to the game for sure.
Last edited by WizardPus; 30/12/25 03:13 AM.
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old hand
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old hand
Joined: Jul 2017
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I would like - a "relaxed" item progression - no shields system hindering mixed magical/physical groups - a twisted and complicated story with some turns and surprises and grey elements - a deep visual character creator (I liked it in BG3, face types instead of sliders are fine; but more face options and also body sizes like "lean, normal, muscular, fat" would be nice, although personally I got exactly the faces I like) - several distinctive areas with diversity in them - many companions, some sexy, some complicated, maybe not necessarily all with the same deep story - diverse armor and clothes, from practical to skimpy/sexy - a similar combat system to DOS 2, but with lesser emphasis on surfaces (will not happen of course ...) - a decent amount of sex and connected stuff, as long as it fits into the story - some random combat elements, connected to traveling maybe - some gore elements beyond the overdone blood splatters of BG3 (as option, f.e. cutting heads or disemboweling) - a transmog system for items
I would also prefer a voiced main character, however that may cause a lot of/too many recources bound to it?
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enthusiast
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enthusiast
Joined: Oct 2020
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I would like - a "relaxed" item progression - no shields system hindering mixed magical/physical groups - a twisted and complicated story with some turns and surprises and grey elements - a deep visual character creator (I liked it in BG3, face types instead of sliders are fine; but more face options and also body sizes like "lean, normal, muscular, fat" would be nice, although personally I got exactly the faces I like) - several distinctive areas with diversity in them - many companions, some sexy, some complicated, maybe not necessarily all with the same deep story - diverse armor and clothes, from practical to skimpy/sexy - a similar combat system to DOS 2, but with lesser emphasis on surfaces (will not happen of course ...) - a decent amount of sex and connected stuff, as long as it fits into the story - some random combat elements, connected to traveling maybe - some gore elements beyond the overdone blood splatters of BG3 (as option, f.e. cutting heads or disemboweling) - a transmog system for items
I would also prefer a voiced main character, however that may cause a lot of/too many recources bound to it? Yes, it's more costly, but I think Larian is now finally in a position to make it happen. Make it an option so that way everyone is happy, and there's no backlash. Some can play voiced, others can play silent, and Larian pleases everyone. Win-Win-Win.
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stranger
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stranger
Joined: Feb 2025
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Personally, I would like to see: - A great character creator like BG3. I really love to spend an good amount of time just trying out different things out. I am very hopeful for lizardmen to have as many scale options as the dragonborn. - A tiered magic item system. Instead of getting small increments in stats, I'd prefer to see better defined item power levels (a bit like in dnd with +1 to +5 items, but not necessarily with those numbers). - Upgradable Unique magic items, with their own unique abilities. - Clear indicators of ability scores and skill limits, so that players have a better understanding of what those numbers actually mean. So, instead of indicating "Strength 20", add some tooltip indicating what is the maximum. Because random numbers without a proper context don't really mean that much, and I'd like to understand what I am doing from the start of the game, not when I am 30 hours in. - The ability to create character leveling templates. I'd love to see how the leveling works in the character creator, so that I know how to pre-plan my character advancement (I saw it done in Pathfinder, where you can clearly see what each level gives you). Also, you could get something like a code on the internet for a build, paste it into your character somewhere, and then either get an indicator of what to select at each level up to properly follow the chosen build or have to choice to auto-level up using the selected template. - Less item bloat in the world. I think that direction in BG3 has been good though, there are less items shown with the highlight button. Please keep that. - Voiced main character. I know that's difficult to get for all the permutations of races and I am not asking that. I'd be happy if there is just a choice between Male or Female (like in Mass Effect). - Romantic interest, with clear dialogue icon indicating that that's where things are going. Sometimes I can be a bit dense. 
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stranger
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stranger
Joined: Aug 2023
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As i said in another thread (but it belongs here better), i really hope at least for multiplayer they give us easy way to have more than 4 characters. I usually play solo, but when i do play with friends it can easily exceed 4 character limit so some of us can't play with others. Making party cap soft cap instead of hard cap would be fantastic, i think if you could toggle it as option with disclaimer that it may mess with balance and cause unexpected issues it would be fine. Even less polished experience with some issues here and there but with everyone being able to participate is more enjoyable than splitting the group or some of us not playing.
other: -Less gear tiers and bloat than in DOS2. Makes each piece more meaningful and less micromanagement, small stat differences should instead be done by runes and other player controllable things, not counting legendary unique gear and such -While generic stuff can vary in quality and stats as game progresses, truly legendary unique piece of gear should remain legendary even in late game. -More visual armor/outfit customisation options -Ability to pre-plan my max level character in-game -Less floor is lava compared to DOS2 -Less missing in combat than in BG3 -More detailed quest log to record important previously done choices better. Game is long, its really difficult to remember every decision.
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veteran
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veteran
Joined: Jul 2014
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I could probably go on for pages if I took the time to really think about things and write it all down, but just on the top of my head:
- A day/night cycle and some hint of NPC scheduling. I want to see AT LEAST an attempt to have a degree of world simulation.
- A progression system that doesn't lean heavily on stat BLOAT. Keep things lean. I want a system where the character starts the game at 40 HP and ends the game at 100 and a lot better at avoiding and dealing damage, rather than one where level 1 characters have 20 HP and endgame ones have 9999 (please note that this is just an example of the general concept I would go for, the reference numbers I'm throwing here are entirely made-up and would need to be fine tuned after extensive testing depending on the general rules of the game).
- Unique and hand-placed items need to be the backbone and main pillar of the itemization. And their scaling needs to be limited to few distinct tiers of quality that are valid in absolute terms. Fuck that noisy bullshit of common, rare, epic, legendary, etc... that ALSO scale with specific level requirements. That type of itemization is ALWAYS GARBAGE, has no redeeming quality and I'll die on that hill.
- I wish for companions that feel like amazing friends and allies (or at least that grow into becoming so), characters I can even grow to admire and respect, toward which I can feel a sense of solidarity and camaraderie. Not a gallery of annoying petulant sex pests that basically give me option to interact only if we want to have an orgy. Unless I'm deliberately pursuing a romance, I don't want to talk to my party members and feel like we are constantly flirting and I'm about to be sexually molested at every dialogue pick that isn't openly hostile toward them.
- Speaking of which, I would also appreciate companions that introduce themselves as maybe "promising fledgling", only relatively competent in their role, but that GROW into becoming "heroes of the realm" over time. Not ones that are immediately introduced under the pretense of being already "super big shots" at level 1 (and then hilarity ensues).
- An engine update that can deal with true, genuine 3D verticality. Flying creatures who can actually fly and stay mid-air. not just make big jumps. More Solasta 1 and less BG3, to give a frame of reference.
- I'm going to be so sad if we don't get something similar to a reaction/interrupt system AT LEAST for a few abilities where it makes sense.
- The game world being "seamless and continuous" is not really an added value when the side effect is having the "diorama effect" when everything seems to be a model in scale and there's no sense of scale whatsoever. A series of separate areas connected through a world map would be 100% better than the "bonsai world" effect of BG3 where the goblins couldn't find the "super hidden" druid grove 150 meters down the road.
- The most controversial for last, I guess. I know everyone and their grandma praised the idea of DOS 2 of letting the players decide even the basic class of every companion joining their party. Well, I'm going to say it: I think it's SHIT. Companions need to have strongly defined identities and ideally even something unique about them that the player can't replicate (i.e. special talents, perks and maybe even pieces of equipment that are unique to their background). Hell, I think if it was up to me I'd even move away from the idea of choosing abilities at level up for story companions and I would make them a fixed, pre-established build, take or leave. Of course, under these conditions I would put an effort into making them good and a desirable addition to the party. Not underwhelming and poorly built.
Last edited by Tuco; Yesterday at 06:48 PM.
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