I couldn't agree more, but the way I see it, either we have a few standardized body types with a thousand different pieces of equipment, or we have many different playable bodies with only a few armour options for each. Adding the extra (manual) work needed to adjust animations and cameras especially during cinematics.
BG3 has four body types that aren’t significantly different from one another, yet they already require manual adjustments for equipment modelling. I hope they find a better alternative so nothing has to be compromised.