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Divinity is really not ‘tangible’ for me at the moment. Original Sins 1 has been on my GoG wish list for a long time, but I haven't bought it yet because other games have always come out or I've been busy with games that are in my ‘comfort zone’. Even though I had fun with Larian's Baldur's Gate 3 and will soon have fun with it again.
I don't have any ideas or expectations about the series yet, but it'll be a while before Divinity is ready. Sometimes the new instalment is just the right place to start. ^^

On the subject of gender options: this complex but somehow also very simple topic has been completely exaggerated and blown out of proportion (by several sides, I would say), just as Fifty Shades of Grey dealt with the actual topic back then. Not at all, and it put people in a completely false light. And billions have been and are being made on their backs by people who blush when they buy contraceptives.
Baldur's Gate 3 is one of the games that did it better. Offer the option and you're done. Without promoting or highlighting it as a special feature.
In Titan Quest, players could choose between male and female player character without IronLore explicitly highlighting the ‘female’ option, because similar games in the genre maybe did not yet offer this.

Last edited by ChaosDukemon; 21/12/25 02:00 PM.
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I see Larian is taking a middle ground, they don't want to upset anyone, but they also don't want to overdo it. I found all those options unnecessary, but I still think Larian's solution is good.

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I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area.
But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.

For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game.
Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *

it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.


*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game.
If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care.
If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area.
But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.

For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game.
Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *

it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.


*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game.
If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care.
If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point.

Give me dadbods and butchqueens or give me death!

Well, I agree with you, not really the end of my life. But it would be nice...please laezelapprove

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Fully aware that I might get no answers, but I would be glad for replies with non-spoilery hints:) I personally prefer the Rivellon setting to DnD, partly because it's tonal inconsistency that allows a lord of the rings-style epic as well as a drunken buddy comedy to take place in it seamlessly, partly because the cosmology that started shaping in DoS2 has some great potentials in it. I after watching the trailer, I am wondering about certain paths in the future worldbuilding, so feel free to share your ideas, or if you are a dev, tease with hints:)

1. Seeing those Orcoid figures, people did speculate that we are getting an orc retcon. I wonder, will there be any 'lore touchups' to the already existing races? Here I do not mean updates of things we don't know, but more like modifications/slight changes into how the races are presented.

2. Do you think the game world will keep it's insular character, only having known geography as references, or might we witness a first effort of 'unraveling' the Rivellon world map?

3. I was okay with DnD personality skills, but I loved the hints of DoS 2's 'different styles associated with each attribute'. What direction do you think Divinity will take how Personality works?

4. It is just me, but I always wanted to see a future Div game where either your background or, even better, a combination of your background traits creates a radiant personal quest --> thus, a custom char can essentially be an origin char. Would you prefer this level of randomness/plasticity, or fixed stories are better?

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Originally Posted by Xander86
1. Seeing those Orcoid figures, people did speculate that we are getting an orc retcon. I wonder, will there be any 'lore touchups' to the already existing races? Here I do not mean updates of things we don't know, but more like modifications/slight changes into how the races are presented.

Who knows.

I've not really seen much evidence that they have been unhappy with their portrayal of different races necessitating any alterations.

I'm sure Ixal believes that they will humanize their races a lot more in order to make them more "Pretty" so they can push sex (To which the more human looking Orc figures in the trailer is evidence for such humanization). But at this point we don't really have any hints.

Originally Posted by Xander86
2. Do you think the game world will keep it's insular character, only having known geography as references, or might we witness a first effort of 'unraveling' the Rivellon world map?

It's possible that we might start to get a world map. If the idea is that this is the "Biggest and deepest game yet" it's possible that this will include a number of locations to visit and thus some sort of map to enable traversal between said locations.

Originally Posted by Xander86
3. I was okay with DnD personality skills, but I loved the hints of DoS 2's 'different styles associated with each attribute'. What direction do you think Divinity will take how Personality works?

I'd expect them to continue with DOS2 style. Given their apparent dislike of D&D, I'm not sure I'd expect to see any D&D mechanics make an appearance.

I'd hope that they might take some inspiration from Pillars of Eternity though. It had a pretty nice personality system which provided a number of interesting dialogue options and character interactions based on your personality (Determined by which personality driven dialogue options you favoured)

Originally Posted by Xander86
4. It is just me, but I always wanted to see a future Div game where either your background or, even better, a combination of your background traits creates a radiant personal quest --> thus, a custom char can essentially be an origin char. Would you prefer this level of randomness/plasticity, or fixed stories are better?

Not going to happen.

The custom character is intentionally the blankest blank slate that ever blanked slated. This is to cater to the people who want to fully headcanon their entire character and their interactions in the game. So they will keep it completely blank and devoid of any and all connection to the actual world.

The best that can be hoped for, for any of us that prefer having a character who actually fits into the world and story at all, is for at least 1 unique Origin. Similar to how the Durge in BG3 is a unique Origin and has a whole storyline and isn't just a companion whom you can experience 90% of their entire story from just having as a companion.

We just have to hope that any such Origin is more palateble than Durge. Ideally, we'd get multiple unique Origins allowing us to get a range of characters, which would help alleviate any issues with any particular Origin having a story someone might not be a fan of.

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Hopefully they learn from past mistakes and don't end up with a panicked sprint to meet a release date that ends in a buggy and incomplete final act. After BG3 I've no interest in returning to Rivellon, nor in a game which will be 100% Larian Homebrew, ugh.

Hard pass for me but I sincerely hope it is a spectacular game and loads of fun for all of you who are excited by the news. The trailer was pretty cool (barfing excepted).

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Hi folks, we want to keep this a friendly, constructive place for forum members to discuss the new game so, after consultation amongst the moderation team, we’ve removed a few posts from a recent exchange that violated forum rules. As a reminder, please keep things respectful, avoid personal attacks and excessive language, don’t import beefs from elsewhere and don’t derail the thread by getting involved in arguments with other individuals. (Don’t rise to bait, but report rule violations using the forum functionality.)

Posts that break rules can be deleted, even if they also contain valid feedback. The easiest way to avoid that is to keep to the forum rules, but if it does happen to one of your posts, you can try again with the problem elements left out.

Thanks, all, for helping keep this thread a welcoming place for forum members old and new, and I’ll let you get back to the discussion smile


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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