So the narrative goes that Swen was always very for turn-based combat, and basically forced to make Divine Divinity and Divinity 2 ARPGs because that's what the publishers wanted, and I get that, BUT y'all are forgetting that no one forced (or even asked) Larian to make Dragon Commander a real-time action/strategy game, but they did it anyway, and knocked it out of the park.
I know a lot of people didn't really give DDC a chance, but it's one I hold in incredibly high esteem for effectively creating an entirely new subgenre of RTS -- or it would have, had it taken off.
Larian's already done so much good work with turn-based systems, true, but I also think DDC demonstrates that they have the skill and capacity and, to some extent, desire to make really good action games, too. So whichever way the new Divinity game winds up going, I'm confident it'll be extremely fun. No matter what other flaws Divinity games may have, Larian's *always* delivered in the gameplay department.