-Make it clear which conversation option is a decision or "decision", and which lets me ask more questions. I often want to go trough all the dialogue options before continuing,
This turns conversations into checkboxes and it actively diminishes games that have it. I vehemently hope they DON'T implement this.
It's up to the player to think things through, but hey, sometimes conversations don't go where you expect them to go. How things turn out is not for your character to decide, he or she can only make choices for him- or herself.
but it often turns out option i picked continued the conversation so i can't pick the option that i actually would have.
This makes no sense. It's the option you would have picked, but you didn't pick it? Huh?