As the title says.
We already discussed this in the past in relation to BG3 AND it's something that came up as passing comment in other threads of this very same subforum, but I think it's a good time to refresh the feedback on this specific topic and give it a dedicated thread.
I think Larian's insistence on trying to cram as much as possible on a single "regional" map is actively harming their ability to build credible worlds.
BG3, even more than DOS 1 and 2 before it, suffered a lot of what some of us on this forum baptised as the "diorama effect", where the environment feels more like a crammed toy miniature constantly wrapping around itself rather than a series of real places.
Which is how we got stuff like the goblin leadership struggling to find the "super hidden druid grove" literally placed 100 meters down the same main road.
While I won't take away from Larian the credit of being able to build great looking locations (sometimes even with very good layouts from a gameplay perspective) I genuinely think their world design would benefit from "fragmenting" their gaming world more, in a series of smaller but more abundant submaps, increasing the number of locations and connecting them through a world map.
Maybe even add some abstract "map travel" through it, eventually opening the way to the possibility to throw in some "randomized" -but not really- encounters to their usual formula.
Then again that would be separate design decision to made that doesn't change the main point of this thread.