Originally Posted by neprostoman
I see no problem with Larian's concept.
Well, thank god I took time to explain what the problem was, then.

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Maybe they could space out those locations a bit more though, while keeping the structural integrity of the region. They
You'd need to ask yourself if that would ACTUALLY be a better solution, though.

Is "we need more empty space on our single, seamless map" really ANY better than "What if we had more maps to begin with"?
What of the two would PACE the game better in your opinion?
What would allow for a more coherent set of different locations?

Maybe even more importantly, what would be more technically challenging to achieve, as well?
I'm going to guess that they are already pushing pretty close to the limits of what they are able to cram on a single map/load in memory in a single passage.
Having more and smaller maps would lower the technical restrctions they'd met while at the same time giving them room to detail and develop every single major location better.

Last edited by Tuco; 12/01/26 09:30 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN