Originally Posted by Tuco
Originally Posted by neprostoman
I see no problem with Larian's concept.
Well, thank god I took time to explain what the problem was, then.

Quote
Maybe they could space out those locations a bit more though, while keeping the structural integrity of the region. They
You'd need to ask yourself if that would ACTUALLY be a better solution, though.

Is "we need more empty space on our single, seamless map" really ANy better than "What if we had more maps to begin with"?
What of the two would PACE the game better in your opinion?
What would allow for a more coherent set of different locations?

Offsreening travel or location entering is bad immersion and breaks, not mends "PACE" in my opinion.

Remember the infamous Euron Greyjoy fleet from GoT? Or even closer to home, army of the Absolute 'marching' towards Baldur's Gate that arrives at the gates quicker than our small party.

Offscreening events is a narrative challenge, if they can pull it off then ok. I think it's safer to make a seamless map with places of interest that play off of each other in real time. Like it happens with the tiefling party secret back up tiefling scout NPCs appearing if you have a single party member at the grove while killing Ragzlin and the crew at the same time. It is really cool and immersive to see this kind of interaction.

Last edited by neprostoman; 12/01/26 09:39 AM.