Originally Posted by neprostoman
I revisited your post and it seems to be more about world credibility (say, immersion) than structural design as I understand it.
It's about BOTH.

More well-paced locations, with room to be properly distanced one from the other and fully fleshed out, rather than crammed in a 8x8 meter corner just because they need to be all part of the same seamless map.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN