Originally Posted by Ixal
Homogenizing races is sadly an ongoing trend in entertainment for various reasons.
1. Some people started to virtue signal by accusing WotC that D&D race X represent ethnicity Y (they could not even agree on which one) and that them being different is racist. Sadly instead of ignoring them WotC caved and thats the reason why suddenly everything in D&D is a multicultural utopia.
Following minorities in fantasy genre never leads to anything positive. It was really sad to see fantasy race NPCs with afro/asian faces in bg3(In Fantasy World!). For any developer this is like shooting yourself in the foot. We speaking here about PC game, where the players do not have the real freedom of actions, you had no chance to skip all afro/asian faces in bg3. It is not a tabletop rpg with GM and players, where people creates the story, where the presence of modern extremely stupid trend lies on the shoulders of the players/GM.
Originally Posted by Ixal
Motion capturing is expensive...
Originally Posted by papercut_ninja
But I hope that rather than letting technical challenges reduce everything to human-like, that they see it as something worthwhile to invest resources towards overcoming.
This is the only correct way to overcome and create better animations for each race to highlight their differences. A real progress from part to part, Players will no longer be impressed by simply new spells/abilities. The story, lore, true fantasy atmosphere, cool fantasy characters(NOT reskinned humans), better animations than bg3 - the only way!
Originally Posted by Ixal
As mentioned Larian worked hard to attract the Romfantasy crowd...
Romfantasy or not, this is not an excuse for creating an absolutely stupid mess from reskinned humans and call them as Fantasy Races.
I've wrote much already about "Salad", mix of fantasy races(just reskinned humans). Each fantasy race is an independent entity with its own culture, physiology, history, and global goals/not global. The small amount of mixing is possible in fantasy setting like Divinity, where we can see different fantasy race members living in specific place together. It should be clear why this phenomenon is present here, shown competently to not ruin Fantasy Atmosphere, not induce vomiting by extremely stupid and merciless modern diversity.
And in this regard, BG3 completely failed the fantasy genre.

If it is really necessary to implement the "tolerance" content, then make a customization for human race only in the next Divinity game. Here we can still "fit a square peg into a round hole" with great effort and grinding noise, that the humans of the southern lands have black or swarthy skin in fantasy world. And only because we know it from the real world.
Under no circumstances should fantasy races be changed or distorted to suit the destructive desires of minorities! This is the path to destruction!
Keep the standarts of Divine Divinity & Divinity OS2 in Fantasy Setting, Larian Team!