Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#96027 31/07/03 08:49 AM
Joined: Apr 2003
Location: Estonia
Egin Offline OP
veteran
OP Offline
veteran
Joined: Apr 2003
Location: Estonia
Sorry if this was already discussed.

My idea is, that after the game ends, you get the the information, the interactive story, on how the world has changed since the main events.

I have seen this only once before, in Fallout 2.

After you finish the game, you are told the story of what happened with the vaults, with the cities, that Vic is now a farmer and has 5 kids and a dog, how and where the Chosen One ended his days.

I loved this in F2. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.
#96028 31/07/03 09:20 AM
Joined: Jun 2003
Location: malaysia
veteran
Offline
veteran
Joined: Jun 2003
Location: malaysia
hey that's great, Egin. in addition, why not alternate endings as well to reflect the alternate paths which lead to different ends for RRR? or maybe with a twist like blizzard's warcraft 3 or diablo series.

fallout tactics seems to follow the same style as fallout 2: different ways to end the game yield different endings.


[Linked Image from i3.photobucket.com]
......a gift from LaFille......
#96029 31/07/03 10:34 AM
Joined: Mar 2003
Location: Netherlands
addict
Offline
addict
Joined: Mar 2003
Location: Netherlands
Or like that you think you can get away with everything now that you save the world, but that the farmers daughter didn't agree to that afterwards and that you end up in jail because of that, just to be used as a bouncing bag by the ones you had send to jail in the first place. After enduring that and feeling that the world seriously mistreated you, you are released and start leading a life of crime only to find out that you suddenly appear in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />2 where you encounter the hero who kills you.

Of course this is for the evil alligned only <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


See me @ The Locus Inn & RPGWatch
#96030 31/07/03 05:16 PM
Joined: Jun 2003
old hand
Offline
old hand
Joined: Jun 2003
In arcanum you had also such an ending.
What happened with dwarfes en stuff like that. It was nice to know what exactly happens to the world.

I think that they didn't do this to have a more open ending. But they may implement it in the sequel.

#96031 31/07/03 05:31 PM
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
Quote
In arcanum you had also such an ending.
What happened with dwarfes en stuff like that. It was nice to know what exactly happens to the world.

I think that they didn't do this to have a more open ending. But they may implement it in the sequel.


If there will be one...

[color:"purple"] Arcanum!!!! [/color]

#96032 01/08/03 07:20 AM
Joined: Apr 2003
Location: Estonia
Egin Offline OP
veteran
OP Offline
veteran
Joined: Apr 2003
Location: Estonia
Indeed, but it was nice to hear your thoughts.


"Endure. In enduring, grow strong." -Githzerai adage.
#96033 07/08/03 05:15 AM
Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
Ok this is a great idea. For those of you that have had the pleasure of playing all three titles in the ogre battle series you know what I am talking about. At the end one of several endings (in the original ob there were 12 or 14 I think) takes place based on your alignment and your public appeal, what special characters joined your army etc...the games are all very long and the gameplay is solid...tons of replayability...just an idea <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#96034 07/08/03 05:20 AM
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
I remember something like that on SNES. 14 endings? can you tell me about it?


You can have a text ending btw, after the cinamatic. Actually it doesn't sound difficult to make an ending like in Fallout...

#96035 07/08/03 05:24 AM
Joined: Mar 2003
Location: Planet Earth
veteran
Offline
veteran
Joined: Mar 2003
Location: Planet Earth
i know that the game chronotrigger on the SNES, had multiple endings i thought about 3-4?
it's fun to explore the differences


Carpe diem, quam minimum credula postero
#96036 07/08/03 05:30 AM
Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
Quote
I remember something like that on SNES. 14 endings? can you tell me about it?


You can have a text ending btw, after the cinamatic. Actually it doesn't sound difficult to make an ending like in Fallout...


That is the one. It originally came out on snes then was transferred to ps1

a sequel came out on 64 and there is a tactics version on Game boy. I have them all but they are hard to find... ebay

#96037 07/08/03 08:23 AM
Joined: Aug 2003
journeyman
Offline
journeyman
Joined: Aug 2003
I like it. For <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> I had to play 2 months to play the main quest. Now if <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> has multiple endings per character. 6 chars gives 12 months <img src="/ubbthreads/images/graemlins/think.gif" alt="" />, when does <img src="/ubbthreads/images/graemlins/div.gif" alt="" />˛ come out again.


A "[nocando]" says so much more than a [nocando]
#96038 07/08/03 08:31 AM
Joined: Mar 2003
Location: Belgium
veteran
Offline
veteran
Joined: Mar 2003
Location: Belgium
I don't think it'll come out in the 12 months following to <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />


Viper
#96039 11/08/03 09:16 AM
Joined: Jun 2003
Location: malaysia
veteran
Offline
veteran
Joined: Jun 2003
Location: malaysia
alternate endings which decided by players' decisions. that'll make replayability more meaningful.

certain side quests may not determine the outcome but it'll determine the difficulty of the end game. say for example, in fallout tactics u will have to convince your former commander to mend his evil ways or just kill him off. the first will have him change subtly how the end game will be & made decisions easier. however killing him off will make your final decision harder & big sacrifice on your part is needed to solve the crisis.

subtle & yet full of impact. this isn't stuff of dreams & i'm sure larians can make actions more subtle & consequences have more impact in not one but more parts of the world which the characters are in.

for those who have yet to try the demo of lionheart, the dialogues have little signs to note whether the lines u are about to deliver will provoke or calm or sweet talk or intimidate the NPC that u are engaging. nice little hint to prevent wrong words flying that may break certain quests.


[Linked Image from i3.photobucket.com]
......a gift from LaFille......
#96040 11/08/03 09:31 AM
Joined: Mar 2003
Location: Belgium
veteran
Offline
veteran
Joined: Mar 2003
Location: Belgium
true, but with multiple endings I'd also like to know, what it is that changes the ending, in that way you can save just before an importnt decision and reload to play to another ending from there on


Viper
#96041 11/08/03 12:28 PM
Joined: Jun 2003
apprentice
Offline
apprentice
Joined: Jun 2003
I would like to see a failure ending. Like in DD, where everytime you die, instead of just seeing ur body lying there getting stomped by the creature that killed you, have a small cutscene that shows the orcs, elves, humans, and dwarves at war with each other then the Lord of Chaos overrunning Rivellon.

#96042 11/08/03 12:34 PM
Joined: Mar 2003
Location: Belgium
veteran
Offline
veteran
Joined: Mar 2003
Location: Belgium
like that idea to, it has to be interruptable though so that you're not FORCED to look at it


Viper
#96043 11/08/03 02:32 PM
Joined: Jun 2003
apprentice
Offline
apprentice
Joined: Jun 2003
well, the Esc button or the quick load steps should work like it normally does since u need to do that in order to play again.

#96044 12/08/03 09:40 AM
Joined: Jun 2003
Location: malaysia
veteran
Offline
veteran
Joined: Jun 2003
Location: malaysia
this reminds of the 'YOU LOSE!!' part in fight games such as street fighter & samurai showdown where the winner (who kicked your behind dang hard) gloats & said something about him/her being the greatest & u hardly worth his/her effort.

about reloading, go ahead. thing is i hope there is at least ONE alternative to solving quests.


[Linked Image from i3.photobucket.com]
......a gift from LaFille......

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5