Originally Posted by Ixal
Originally Posted by For Khaine
[quote=Ixal]...[/u]

Do not start with the "they are not white" nonsense.

The problem I mentioned has nothing to do with humans of different ethnicies, but for example some influencers started with "Orcs represent black (or asian, as I said they never agreed on which one) people so them being evil is racist!!!!" back when such statements gave lots of clicks and likes.
Thats why orcs are now just humans with a bit of paint and live in multicultural cities now or why there suddenly are udadrow who are all nice (forcing Larian to have Lolthsworn drow as separate race choice to use the classic drow culture) or why in the new version there are no half elves or half orcs anymore as "being half of something" is racist.

And that leads to everyone and everything becoming more and more human.

Is that so? I thought it was mainly for technical game reasons, less waste of resources f.e. for armor. Be it as it may, it's grotesque nonsense to allocate fantasy races to human races. There are no real human races in the first place, skin color for example is nothing more than adaptation to a combination of sunlight and nutrition (European hunters and gatherers in the paleolithic and mesolithic period (40000 to 6000 BC) for example had quite brown skin (and often blue eyes) because they had migrated from Africa but did not need to adapt their skin to the missing sunlight (for more vitamin D-production) because their rich nutrition gave them enough vitamin D even with dark skin).

Anyway, the differences of humans to elves or orks were huge in comparison to the more or less non-existent differences between human "races". To small races like dwarfs or small and weak races like halflings they were even bigger. I'm not a fan of many different races, I don't see much sense in it. But making other races more human would be at least as racist as making them differently, as it would show that humans are the prefered norm and all others had to adapt.

If there are different races, they should indeed feel different. Not necessarily in a moral or cultural way but in a "biological and mechanical" manner if it does make sense in the physics of the game. The balance in BG 3 was a bit bad here and the advantages and disadvantages maybe not consequential and decisive enough. There were also clear winners and some losers, it should have been designed in a better way. They can do it in Divinity.

I don't care, in the end I played human in BG 3 and will play as human in Divinity, despite abilities. biggrin