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- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3

- A transmog system for item looks, or a crafting system that makes you mix abilities, stats and appearance of your choice

- Origin characters, or at least some of them, that have customizable appearance. For example Durge was able to select everything, race, class, etc. Not a fan of fixed race/appearance combo for Origin characters

- More "bold" decisions when it comes to interactions with npcs or relationships. In Kingmaker, you could even romance a certain antagonist, something that really stood out for me

- Plot twists, i like those :p

- Did i say more options for heavy armor visuals? Well then, a system that allows us to change how certain parts of the armor look. For example, a full plate armor with different type of tassets, or shapes for kneeguards, or choices for having a tabard/clothing or not

- I want a sort of free class system, but i would also like the world to react to the abilities i wield. For example if you play something like a Death Knight, abilities and appearance wise, i would like the world to react to it

- Undead race FTW :DD

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Ooh, Wishlist for Divinity. I hope we get a new trailer and it has a fade in with III: Rebirth. This would be a single player RPG at first similar to Ultima IV. Companions should be deep and optional. I'd like the romanceable companions to be in the character creator along with the main. Let us pick what our companions look like and what their role in the team will be. That would be an interesting first. I'd love a customizable pet too that fits the lore. Make Zix-zax be our insane mentor wink


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Originally Posted by Krom
- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3
I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me.

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- Origin characters, or at least some of them, that have customizable appearance. For example Durge was able to select everything, race, class, etc. Not a fan of fixed race/appearance combo for Origin characters
I agree with this point, but I'd like to stress that what makes the "Durge" concept appealing is not "customizable appearance" per se, as much as the fact that as an "Origin" is one tied to the story of the character AND unique to the player.

Ideally I still don't want to take the place of one of my companions and play that as the protagonist, no matter how much I can customize his apprearance. I want companions to be companions and the protagonist to be his own thing.

Last edited by Tuco; 1 hour ago.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Are the devs reading this forum? or everything we've said here is waste of time? 🤔

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Originally Posted by Tuco
Originally Posted by Krom
- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3
I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me.

I'm not praising DOS2 as a whole, the quality is worse because the models were more crude, it's an older game.

What i meant is that, BG3 for example, used a system for armor design(or rather the meshes of the armor, and how it all looks together), that just doesn't work, it's difficult to get right when you try to make heavy armor. I could get more technical, but i will just say that f.e. designing leg armor has 3 ways of doing it. Kneecaps as part of boot model, as part of thighplate model, or a one piece, providing thighs and boots are separate pieces( in BG3 thighs were part of the chest armor). If you go with the option part of the thighplate model(like in BG3), you will most certainly have to put extra work to make it look right when you wear all the armor. Or it will clip worse than the other options, or not align at all, which happened usually in BG3.

DOS2 doesn't suffer from this specifically, but it does suffer from other problems, like npc armors that looked cool were unavailable again. Like in BG3 Ketheric thorm full armor or Dame Aylin's armor were inaccessible without mods. Also, DOS2 armor looked more goofy or exaggerated i guess, i wouldn't want to see that return either.

So yeah, i don't want to see the same cartoony style armor of Divinity, but i don't want to see the problematic designs of heavy armor of BG3 either.

Whatever they do though, i would prefer if we don't have again cooler armors for the npcs while we get fewer options. If they put resources into gear customization like they do for options and permeations or characters, we should be fine.

For the origin character part, i agree. Durge and origins in general can be appealing because they are more tied to the story than a general Tav. I agree however that i would like companions to be just that, and not potential protagonists.

Last edited by Krom; 1 hour ago.
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