Originally Posted by Tuco
Originally Posted by Krom
- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3
I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me.

I'm not praising DOS2 as a whole, the quality is worse because the models were more crude, it's an older game.

What i meant is that, BG3 for example, used a system for armor design(or rather the meshes of the armor, and how it all looks together), that just doesn't work, it's difficult to get right when you try to make heavy armor. I could get more technical, but i will just say that f.e. designing leg armor has 3 ways of doing it. Kneecaps as part of boot model, as part of thighplate model, or a one piece, providing thighs and boots are separate pieces( in BG3 thighs were part of the chest armor). If you go with the option part of the thighplate model(like in BG3), you will most certainly have to put extra work to make it look right when you wear all the armor. Or it will clip worse than the other options, or not align at all, which happened usually in BG3.

DOS2 doesn't suffer from this specifically, but it does suffer from other problems, like npc armors that looked cool were unavailable again. Like in BG3 Ketheric thorm full armor or Dame Aylin's armor were inaccessible without mods. Also, DOS2 armor looked more goofy or exaggerated i guess, i wouldn't want to see that return either.

So yeah, i don't want to see the same cartoony style armor of Divinity, but i don't want to see the problematic designs of heavy armor of BG3 either.

Whatever they do though, i would prefer if we don't have again cooler armors for the npcs while we get fewer options. If they put resources into gear customization like they do for options and permeations or characters, we should be fine.

For the origin character part, i agree. Durge and origins in general can be appealing because they are more tied to the story than a general Tav. I agree however that i would like companions to be just that, and not potential protagonists.

Last edited by Krom; Yesterday at 09:02 PM.