I would like to see:

- A greater number of areas to explore, each fairly distinct and suitably dense with things to see and do. In particular, I'd like settlements to be more populated and have a lot more quests to discover.

- One or more 'player home'. Whether it be an actual home, a keep or something else. The Lady Vengeance sort of fulfilled that role in DOS2, so building further on that and allowing for more NPC's to be recruited to provide their services across multiple Acts would be great.

- At least one conventionally attractive male character in a physical role, particularly a handsome knight. Clean shaven, fairly serious and duty driven, yet open to forming a deeper bond over time. I really disliked the subversion in Baldur's Gate 3 in regards to the amount of female characters in physical roles. I thought it was very strange, especially, when Astarion and Gale had their muscles reduced in a post patch launch but Karlach remained untouched.

- Following on from the previous point, less sleaze more romance. The majority of people are not actually interested in sleeping with bestial creatures or sleeping around with multiple partners. I would like that reflected in the majority of companion romances. It's a mood killer when multiple companions talk about their ex-lovers, or make it clear that your character is in fact just a 'side piece'.

- More cats! Animals in general, really. Pet Pal is such a fun addition to a character.

- The ability to side with antagonists and villains. I am hoping this is the case, as it was in the previous game.

- In addition to the prior point, more options to save specific characters at critical points. You can go through the trouble of sparing and persuading a certain character in DOS2 only for him to be unceremoniously killed off. I would have liked the ability to prevent him from being slain and even to have an entire ending focused on him.

- Representation done sensibly and not at the cost of immersion. There are certain terms and phrases that, quite frankly, I do not believe suit a fantasy setting as they are much too modern and tied to unpleasant baggage.

- For the player character to be referred to as their chosen gender. I find it lazy and immersion breaking when various modern games use the term 'they' to describe a character whose gender is known as either male or female.

- Following on from that, I do not want to see the morality of characters and their nuance sanitised for the 'modern audience'. I liked how dark and tragic certain characters could be in DOS2, as well as the ability for the player to choose to side with, sympathise with or oppose them as they saw fit. My favoured approach in RPG's!

- More options for gaining experience if you avoid combat through persuasion and diplomacy. It was easy to fall behind in terms of experience gains at times in DOS2 if you did not kill as many NPC's as possible. Maybe additional quests can unlock from characters who are spared in order to make it more viable to not simply be a 'murder hobo'.

- Surface interactions! I hope that they return in full. It made for fun chaos and a need for additional strategy.

That's all for now, really. I am sure I might think up more stuff later.