I've played a few. Without exception, all of those I enjoyed ended up decaying with time in a misguided effort to be more 'inclusive'.
A lot of the charm and cooler story elements are inevitably eroded away altogether. The faction conflict in World of Warcraft, for example, was poorly handled and fizzled out. Furthermore the various playable races were sanitised and had any grit and nuance snipped away so that everyone and everything portrayed as 'in the right' ends up conforming to the exact same set of morals as modern day real world city dwellers. Then, of course, there's the ruination of aesthetics. Blood Elves are one of my favourite depictions of Elves in any fantasy game to date. Their aesthetics as portrayed early on are really cool. The men, especially - tall, stoic looking, muscular and with a dash of arrogance. They all had pale to ruddy skin tones and often had blond or red hair.
They were a cool, defiant race who after suffering many tragedies vowed to not roll over and allow their enemies to wipe them out. Doing whatever was needed in order to survive along the way, including tapping into darker powers.
Now? The aesthetics and tone have shifted completely. The average Blood Elf NPC is infuriatingly 'quirky', speaks like a Californian, snubs darker magic and various NPC's now randomly have painted on dark skin tones very obviously due to the company's deep commitment to DEI as well as hollow corporate pandering.
Final Fantasy XIV was the next MMORPG I tried. It, too, started out great and gradually declined and lost much of its appeal - outright squandering cooler elements and characters in order to focus on the most bland and generic tropes.
So these days, I do not really engage with them. I just play The Elder Scrolls: Online from time to time and only then mostly for the robust player housing system. I cannot get invested in a fantasy setting if there are constant efforts to sanitise its own story and world-building, simply put. So that rules out pretty much every MMORPG at present.