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member
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member
Joined: Oct 2020
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- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3
- A transmog system for item looks, or a crafting system that makes you mix abilities, stats and appearance of your choice
- Origin characters, or at least some of them, that have customizable appearance. For example Durge was able to select everything, race, class, etc. Not a fan of fixed race/appearance combo for Origin characters
- More "bold" decisions when it comes to interactions with npcs or relationships. In Kingmaker, you could even romance a certain antagonist, something that really stood out for me
- Plot twists, i like those :p
- Did i say more options for heavy armor visuals? Well then, a system that allows us to change how certain parts of the armor look. For example, a full plate armor with different type of tassets, or shapes for kneeguards, or choices for having a tabard/clothing or not
- I want a sort of free class system, but i would also like the world to react to the abilities i wield. For example if you play something like a Death Knight, abilities and appearance wise, i would like the world to react to it
- Undead race FTW :DD
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member
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member
Joined: Mar 2004
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Ooh, Wishlist for Divinity. I hope we get a new trailer and it has a fade in with III: Rebirth. This would be a single player RPG at first similar to Ultima IV. Companions should be deep and optional. I'd like the romanceable companions to be in the character creator along with the main. Let us pick what our companions look like and what their role in the team will be. That would be an interesting first. I'd love a customizable pet too that fits the lore. Make Zix-zax be our insane mentor 
'nut
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veteran
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veteran
Joined: Jul 2014
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- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3 I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me. - Origin characters, or at least some of them, that have customizable appearance. For example Durge was able to select everything, race, class, etc. Not a fan of fixed race/appearance combo for Origin characters I agree with this point, but I'd like to stress that what makes the "Durge" concept appealing is not "customizable appearance" per se, as much as the fact that as an "Origin" is one tied to the story of the character AND unique to the player. Ideally I still don't want to take the place of one of my companions and play that as the protagonist, no matter how much I can customize his apprearance. I want companions to be companions and the protagonist to be his own thing.
Last edited by Tuco; 16/01/26 08:48 PM.
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journeyman
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journeyman
Joined: Aug 2019
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Are the devs reading this forum? or everything we've said here is waste of time? 🤔
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member
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member
Joined: Oct 2020
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- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3 I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me. I'm not praising DOS2 as a whole, the quality is worse because the models were more crude, it's an older game. What i meant is that, BG3 for example, used a system for armor design(or rather the meshes of the armor, and how it all looks together), that just doesn't work, it's difficult to get right when you try to make heavy armor. I could get more technical, but i will just say that f.e. designing leg armor has 3 ways of doing it. Kneecaps as part of boot model, as part of thighplate model, or a one piece, providing thighs and boots are separate pieces( in BG3 thighs were part of the chest armor). If you go with the option part of the thighplate model(like in BG3), you will most certainly have to put extra work to make it look right when you wear all the armor. Or it will clip worse than the other options, or not align at all, which happened usually in BG3. DOS2 doesn't suffer from this specifically, but it does suffer from other problems, like npc armors that looked cool were unavailable again. Like in BG3 Ketheric thorm full armor or Dame Aylin's armor were inaccessible without mods. Also, DOS2 armor looked more goofy or exaggerated i guess, i wouldn't want to see that return either. So yeah, i don't want to see the same cartoony style armor of Divinity, but i don't want to see the problematic designs of heavy armor of BG3 either. Whatever they do though, i would prefer if we don't have again cooler armors for the npcs while we get fewer options. If they put resources into gear customization like they do for options and permeations or characters, we should be fine. For the origin character part, i agree. Durge and origins in general can be appealing because they are more tied to the story than a general Tav. I agree however that i would like companions to be just that, and not potential protagonists.
Last edited by Krom; 16/01/26 09:02 PM.
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old hand
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old hand
Joined: Nov 2023
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Are the devs reading this forum? or everything we've said here is waste of time? 🤔 It's likely they're keeping tabs on the forum. Given that: 1) They implemented this subforum this early. When it would be filled with people's ideas and wishes for the next game given the lack of actual information about it to discuss. 2) Larian do entertain player feedback. It's the basis for their overall development. The whole "Early Access" releases are there to get player feedback to shape development and polish of Act 1. With post-release patches being driven by a lot of player feedback. Of course, one does have to take this with a grain of salt. Just because they might look at the forum, it doesn't mean they will necessarily act upon any of the wishes people here may have. Since they still have their own vision for what the game will be, as well as however much development that's already been put into it.
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member
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member
Joined: Nov 2015
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I'd much rather my PC were unvoiced than have the wrong voice, i.e. one that didn't quite match my character concept or who says things (both wording and emphasis) in a way that my character wouldn't.
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veteran
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veteran
Joined: Dec 2020
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I'd much rather my PC were unvoiced than have the wrong voice, i.e. one that didn't quite match my character concept or who says things (both wording and emphasis) in a way that my character wouldn't. Agreed, I think voiced characters work, if they are set, but with having different races and backgrounds, it's pretty hard to find voices for every occasion.
"We are all stories in the end. Just make it a good one."
Doctor Who
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old hand
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old hand
Joined: Nov 2023
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I'd much rather my PC were unvoiced than have the wrong voice, i.e. one that didn't quite match my character concept or who says things (both wording and emphasis) in a way that my character wouldn't. Agreed, I think voiced characters work, if they are set, but with having different races and backgrounds, it's pretty hard to find voices for every occasion. It's very possible to have options. For example, Solasta has a system for tuning voices based around an "Alignment" style graph of personalities (Allowing changes for fully voiced protagonists). Many games (Includng BG3 and DOS) offer a selection of voices or voice types for their PC callouts (Some CRPG's also offer "No Voice" for those who'd prefer a silent protagonist for full headcanon players). It takes more resources to have multiple people record a full protagonists voice lines (And/or have each person do multiple personalities)... But given that Larian is now a AAA studio (To the point where they exclaim their ability to work on MULTIPLE AAA titles simultaneously), they should be able to afford it. With of course, always the option for silent protagonist for those who don't find any particular voice to their liking.
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apprentice
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apprentice
Joined: Jan 2026
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I would like to see:
- A greater number of areas to explore, each fairly distinct and suitably dense with things to see and do. In particular, I'd like settlements to be more populated and have a lot more quests to discover.
- One or more 'player home'. Whether it be an actual home, a keep or something else. The Lady Vengeance sort of fulfilled that role in DOS2, so building further on that and allowing for more NPC's to be recruited to provide their services across multiple Acts would be great.
- At least one conventionally attractive male character in a physical role, particularly a handsome knight. Clean shaven, fairly serious and duty driven, yet open to forming a deeper bond over time. I really disliked the subversion in Baldur's Gate 3 in regards to the amount of female characters in physical roles. I thought it was very strange, especially, when Astarion and Gale had their muscles reduced in a post patch launch but Karlach remained untouched.
- Following on from the previous point, less sleaze more romance. The majority of people are not actually interested in sleeping with bestial creatures or sleeping around with multiple partners. I would like that reflected in the majority of companion romances. It's a mood killer when multiple companions talk about their ex-lovers, or make it clear that your character is in fact just a 'side piece'.
- More cats! Animals in general, really. Pet Pal is such a fun addition to a character.
- The ability to side with antagonists and villains. I am hoping this is the case, as it was in the previous game.
- In addition to the prior point, more options to save specific characters at critical points. You can go through the trouble of sparing and persuading a certain character in DOS2 only for him to be unceremoniously killed off. I would have liked the ability to prevent him from being slain and even to have an entire ending focused on him.
- Representation done sensibly and not at the cost of immersion. There are certain terms and phrases that, quite frankly, I do not believe suit a fantasy setting as they are much too modern and tied to unpleasant baggage.
- For the player character to be referred to as their chosen gender. I find it lazy and immersion breaking when various modern games use the term 'they' to describe a character whose gender is known as either male or female.
- Following on from that, I do not want to see the morality of characters and their nuance sanitised for the 'modern audience'. I liked how dark and tragic certain characters could be in DOS2, as well as the ability for the player to choose to side with, sympathise with or oppose them as they saw fit. My favoured approach in RPG's!
- More options for gaining experience if you avoid combat through persuasion and diplomacy. It was easy to fall behind in terms of experience gains at times in DOS2 if you did not kill as many NPC's as possible. Maybe additional quests can unlock from characters who are spared in order to make it more viable to not simply be a 'murder hobo'.
- Surface interactions! I hope that they return in full. It made for fun chaos and a need for additional strategy.
That's all for now, really. I am sure I might think up more stuff later.
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old hand
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old hand
Joined: Oct 2020
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I like sliders, but I guess that requires a graphic engine that is adapted for armour and outfits. But as an alternative, they could provide "components" of faces and bodies (like eyes, mouths, noses, or necks, shoulder, torso, boobs, legs...) that can be selected separately and combined, instead of predefined faces and bodies. It would increase the available options and be easier to handle with respect to armour because every choice is predetermined. I have several face and hair and colour mods active, but still I often think, I would love the nose from that face with the mouth of this other one etc...
And, of course, there should be a magic mirror that allows you to change "on the way".
Last edited by ldo58; Yesterday at 05:36 PM.
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journeyman
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journeyman
Joined: Aug 2019
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I like sliders, but I guess that requires a graphic engine that is adapted for armour and outfits. But as an alternative, they could provide "components" of faces and bodies (like eyes, mouths, noses, or necks, shoulder, torso, boobs, legs...) that can be selected separately and combined, instead of predefined faces and bodies. It would increase the available options and be easier to handle with respect to armour because every choice is predetermined. I have several face and hair and colour mods active, but still I often think, I would love the nose from that face with the mouth of this other one etc...
And, of course, there should be a magic mirror that allows you to change "on the way". I agree, It was annoying in BG3 that you couldn't even change the character ears in the character creator. One aspect that bothers me in most games is when you want to create a muscular male character, but they always give you a " V" shaped body, disproportionate. Hey, men have thick thighs and big glutes too! 
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old hand
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old hand
Joined: Jul 2017
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...
And, of course, there should be a magic mirror that allows you to change "on the way". How could I forget that wish, indeed a very important feature! Also very important in BG 3 for me was the ability to change class, stats etc. very cheaply and easily. It was fun to test stuff. I want this again in Divinity.
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