Originally Posted by papercut_ninja
Larian has always stated that the way they approach games is that even if a particular choice or route is something only a very small minority will choose to explore and thereby experience, they believe it is worthwhile to develop that option.

I don't think that vision was fully realized in BG3, a lot of the evil routes and consequences were clearly less developed than the default path and some characters saw a lot more development than others. But I still believe that is their ambition and that they will have a variety of races and companions because they find them fun to develop and explore, even if very few people choose them.
That is PR nonsense.
In BG3 the evil route was gutted, choices were removed in the rewrites because people did not use them enough during EA, companions were all uniformly created for sex appeal with characters that did not fit that goal like Helia cut and post game support focused a lot on what people screamed the loudest for and not on the undeveloped parts and then Larian dropped the game and ran, openly stating how glad they were to get rid of BG3. Not once have I seen Larian utter a word of remorse fir the things they did not implement.