Originally Posted by geala
I hope they take still notice of this and don't cater to a loud mini-minority or their own ambitions too much. I don't want a game which plenty of uncommon possibilities if that resulted in lacking polishing all over it.

If they have so many resources and so much time to make it huge and perfect in any way, ok. If not, they should prioritize wisely.

I have some similar concerns.

They do say that this game will have more "Breadth and depth" of which the breadth would indicate having a lot of possibilities.

Though, whether this will translate into "Uncommon/unpopolar" possibilities that end up being underdeveloped or if it will manifest as simply alternate paths along the more popular route will be a key distinction.

Personally, I'd much rather get one route that is fleshed out with lots of (Meaningful) choices, than a bunch of routes that are mostly shallow and uninteresting.

Even more so considering Larian's view on what an "Evil" path entails (I.e. Murderhobo). The lack of nuance and understanding of what "Evil" is just isn't to my taste. Unlike other studios such as Owlcat who do provide some actually convincing "Evil" routes that make sense and aren't just you murdering everyone for the sake of murdering everyone (Like, yes, bunches of people die if you become a Lich in PotR... But the key part of it is that you get incredibly powerful Lich abilities to help you get through the game. You sacrifice these lives and also push away several companions to get personal power)