Most people want to be good guys and gals, thankfully, a sign of the human nature developed in the hundreds of thousands of years we lived as hunters and gatherers, later partly included in (and partly excluded from) ideologies/religions when circumstances of life had greatly changed and left the humans with a lot of social, economical and mental problems.
"Evil" in human affairs usually comes from different interests and ideologies, with often quite small differences in addition, then it's a matter of where you are and to what you belong, nothing very special. "Evil" in games however is often absolutely exaggerated or mind-numbingly dumb, it feels forced to go that way, as many features and structures of fantasy worlds are without sense. Would really anyone worship Shar for example of follow the dumb BG murder ideology stuff? In my opinion "evil" usually lacks enough depth to be immersive and interesting.
Larian of course should and will follow their ambitions and make a game with a lot of "agency". Knowing that most of the evil stuff will not interest me, out of egoism I just hope that they will not spread themselves too thin, for the rest.
