Faerûn is polytheistic, so most common people might have preferences, but will turn to Shar on one day to forget a broken heart or leg, to Tyr for their lawsuit on another and to Umberlee for a safe journey. There are usually several temples in town and most will be used by most people. What temples you find in town usually gives you a pretty good idea of what attitude you can expect from townspeople. Then of course you have places like Westgate or Bezantur where almost every god has at least a shrine. Most "normal" towns ban outright evil gods, like the Dead Three, Cyric or Shar, especially if they have a history with militant cultists. Then, there are places like Reithwin where Shar worship isn't a choice, but forced from above.
According to old canon, blasters in Star Wars don't shoot rays but magnetised superheated gas/plasma bolts. In obsolete canon there even used to be an evolution of weaponry, from vibroblades to lightsabres, and from lasers to blasters that made personal shields useless, except maybe for contraception. It was the old race of penetrating force versus armor/shields. Actually, the whole prequel arc makes a little more sense if you think of hyperspace drives as a fairly recent (Stark Hyperspace Crisis, ~200BBY) invention that made the Republic's old hypertrade business model obsolete and crashed the Old Republic into economic turmoil. That's why taxing the Trade Federation was such a big thing in Episdode I. In a way, you can see the last "contemporary" ray guns during the battle of Geonosis. They had to be huge to punch through energy shields, while the magnetic "shell" of blaster bolts would simply modulate and ignore shields, unless they in turn would have sufficient power, i.e. supplied by the generator of a spaceship. Star Wars used to distinguish between particle shields that add protection to the hull and projected energy shields. Unfortunately, both Lucasfilm and Disney tl;DR'd on most of that nerd stuff which is why so little makes sense now.