Dear Larian Team,
First, thank you for Baldur's Gate 3. As my first game in this genre, it was an incredible experience. The depth of classes, items, choices, and especially the companions (Minthara and Shadowheart were masterfully written) kept me engaged until the very end.
However, the finale left me disappointed due to a narrative dissonance between the core gameplay loop and the final choice.
My entire playthrough was built around trust and loyalty. I carefully cultivated relationships with my companions, ultimately choosing to journey only with Minthara and Shadowheart. By the end, our approval was maxed out. We shared a unified goal: to dominate the Netherbrain. I even eliminated other companions to ensure only my most trusted allies remained, envisioning a new Triumvirate to replace the dead Chosen Three (Orin, Gortash, Kethric). I held all three Netherstones and fully expected a mechanic to distribute them among my loyal allies for a collective ritual of domination.
Yet, the game forced me to make the ultimate choice alone. This contradicts the fundamental logic of a game where party-building and trust are central. The entire journey teaches us that companions are not just combat units, but wills of their own. It would have been narratively satisfying if these forged bonds materialized in a shared, climactic decision, rather than being discarded at the most critical moment.
I would love to see, in future projects, endings where trusted allies can truly share in the culmination of power or salvation. For example, a unique Triumvirate dialogue option could unlock when the player holds all Netherstones, has maximum approval with two specific companions, and has chosen the path of domination.
In my ending, I became the Emperor, Minthara stood as my equal, but Shadowheart was kneeling beside me like any other subject. It wasn't the culmination our shared journey deserved.
Thank you for your time and for creating a world that inspires such deep investment. I hope this feedback is helpful for your future, already-legendary work.