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#960547 03/02/26 10:00 AM
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For anyone who has played any Divinity game in the past and is looking forward to the new one, why exactly do you like it ?

Or, if you only want to play the new one, what are you hoping for ?

Also, do you recomment any of the older Divinity titles ?

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Keep in mind that the old divinity and divinity: original sin are very different things.

Divinity 2 lets you turn into a dragon and is the successor to Drakan we never got.

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Originally Posted by Halycon Styxland
For anyone who has played any Divinity game in the past and is looking forward to the new one, why exactly do you like it ?
At this point I don't know what to expect from this new Divinity, so I need to learn more.

My hope is that they learn from BG3 and create a stronger Divinity game as a result.

As to what could be exciting about Divinity vs BG4 = I didn't think Larianisms gelled well with D&D5, while Divinity's Original Sins were designed from the ground up around Larian's ideals for a cRPG - little RPG, externalizing status effects into interactable surfaces and utilizing battlefield more. At this point, I am curious to learn what system will Larian craft for this new Divinity. I expect some big changes from Sin series - I am just not sure what they could be. I could come up with my preferences, but that would be wishful thinking at this point.

In my book, Larian is getting better with each turn based cRPG they make, so I hope this new Divinity will be on another level once again.

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Originally Posted by Ixal
Divinity 2 lets you turn into a dragon and is the successor to Drakan we never got.
I would play a successor to that, too. Right away. But that’s not what I expect Divinity to be.

But for Divinity:

- They don’t pull any punches.
- Romance (yes, I hope so -- BG3 was a massive improvement over what I’ve seen in my first 30 hours of D:OS2 now).
- Hard decisions (and save spamming …).
- A game I can get lost in -- and then find that I actually already played later parts of the story just because I loved exploring (but still have a gripping story).
- Get emotionally invested in the characters.
- A story that incorporates my decisions.

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Why yes, having characters that one gets emotionally invested in is the ideal. Unfortunately most games dont have those.

The worst example to me is TES. I mostly just played Morrowind. Oh sure, this character is a Paladin. But he's actually evil. And this is a Necromancer. Hey, he's actually quite nice. Everyone was sort of neutral in that game, everyone was dispassionately grey. Additionally you had no group, so that was even more impersonal and boring.

The game that made me most emotionally invested was Baldurs Gate 2. Namely Imoen, Aerie, and Keldron. To a lesser degree also others, like Minsc and Jaheira. Aerie also has the by far best romance I encountered in any game. Viconia would probably be fun, too, but having an evil character in the party is a true PITA. I did like the evil characters though, they have all been really funny.

Charaters in BG1+2 that have been evil have been really evil, and characters that have been good have been really good, and even the neutral characters had a clear personality.

Despite the fact I didnt liked them much, BG3 actually still has the second best game romance I ever encountered. The "romance" in Knights of the Old Republic was just seven dialogues. I mean I always did it anyway, but it was very superficial compared to Aerie. The "romance" in Neverwinter Nights 2 was one dialogue at the very end. Like ... wtf ?

A story that provides variance definitely provides replayability, so I'm certainly all for that.


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