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I thought they may eventually tie the cycle to Short Rests. You wake up in the morning after the long rest and then move on to noon and evening.

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Originally Posted by Swelis
I've also thought about this question. For me, the day/night cycle works when it fits organically into the game world, rather than just changing the lighting. It's cool when different enemies appear at night, the characters' behavior changes, or new opportunities for progression open up. But if it's just a cosmetic detail, I quickly stop paying attention to it.
Yeah, but even then it would be a minor addition (and probably something TRIVIAL to add, effort-wise) rather than something actively detrimental to the game's quality and it would STILL open a lot of possibilities to modderns who want to leverage the feature.

So back to the point: no, even this won't be a sound argument AGAINST having a day/night cycle.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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The problem with game design is often that there are features suggested that for example "add immersion" that create a lot of additional work and waste a lot of limited resources, but dont actually improve the game as a game.

Full simulation of a city is one of those. A shopkeeper who is open 24/7 and never moves from their spot may not be realistic, but its hella convenient for the player.

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