Originally Posted by Shadowbart
This is a joke. A monster sequence of bad rolls, followed by an attempt to fix up the overall statistics with a crit.

Technically, this isn't what is happening, as reloading effectively removes the roll from the game's memory.

Thus, every save scummed roll is being done under the same logic.

Which can lead to horrible results when factoring in buffered statistic logic - I.e. If your roll happens to be one with a large penalty to it due to a string of good rolls earlier, then all save scummed rolls will have this large penalty as the logic won't update.

As such, if the case is that buffered statistic logic is being used, then that crit was just a lucky crit despite a large penalty on the actual roll. Not a "You rolled a bunch of bad rolls, here's a pity crit" scenario.

Which is where the benefit of Inspirations comes in. As they don't remove the bad roll like save scumming, but do another one instead, it allows the logic to update with the fact you got a bad roll and then improve your chances.

As such, you might be interested in the No Inspiration Cost mod to utilize in lieu of save scumming, letting you spam inspiration rerolls for free instead of reloading a save to do repeated rolls (Which would provide better statistics on overall roll logic than save scumming results would)

Originally Posted by Shadowbart
Is there no mod to record rolls so we can feed it into a statistical analysis to detect frontloaded BS rolls that are later "fixed up" towards the end of a fight?

There's the Records mod that will allow you to track rolls, though I'm not sure if it will allow you to see a dynamic array of stats (I.e. The proposed scenario of bad rolls being buffered later on for a statitical average). But will let you track overall hits/misses on your dice, both inside and outside of combat.