Make the story's progression and choices even more contingent on the players' competence?

We're gonna need something that's even easier than story mode, maybe. Also, it means that we either have to have a lot more combat, or half again the work for the writers and programmers to add in further branching storylines (if they just had to account for the characters choosing between to fight or not to fight, they now have to account for characters choosing not to fight, fighting and winning, and fighting and losing).

I liked
rescuing Isobel
, BTW. And my other favorite moment in the game where the happy ending was dependent on my preparation and planning was
defeating Auntie Ethel
.

Last edited by snowstalker77; 6 hours ago.