Dear Larian Studios team,

First of all, thank you for your incredible work. Your games offer deep, complex, and truly immersive storytelling, which I greatly appreciate.

I would like to share a suggestion based on a personal difficulty I often experience in story-driven RPGs, including Baldur’s Gate 3.
A recurring problem for me is that I struggle to grasp the overall narrative as a cohesive whole. For example, in Baldur’s Gate 3, I start the game, create my character, and almost immediately I am surrounded by companions who seem like fanatics, then there are cultists, the Absolute, and many other elements introduced very quickly. Information comes from all directions at once, and it feels fragmented, making it hard to form a clear, structured picture of what is happening.

I understand that the story is not meant to be fully clear from the beginning, and that mystery and gradual discovery are important parts of the experience. However, even later in the game, when the relationships between characters, factions, and conflicts become more defined—when it becomes clearer who is aligned with whom, what forces of evil dominate where, and how ancient powers or gods are involved—I still find it difficult to connect events together or to clearly remember how earlier moments relate to later developments.
Because of this, it becomes challenging to reconstruct the narrative in my mind as a continuous story.


This is the initial version, no longer current.
This leads me to a suggestion that I believe could significantly improve narrative clarity and immersion:
What if the game included a dedicated in-game feature that presents the player’s journey as a continuous, novel-like text? In other words, a separate tab where the game converts the player’s actions into a structured written narrative. Even if initially the system only captures the main events and key turning points of a player’s journey, rather than the full branching narrative, it would still allow players to revisit and better understand their story in a clear, readable format. This could be an optional feature, used when the player wants to revisit the story. Ideally, this system would focus on faithfully reconstructing the player’s actual journey, rather than adding or altering events, so that it remains a true reflection of their unique experience.

Such a feature would allow players to pause and revisit their journey in a more immersive and digestible way—essentially reading their own personalized story as if it were a novel. This could be especially helpful for players who take breaks between sessions or who want to better understand the broader narrative context. I understand that implementing such a system—especially one that adapts to branching narratives—would be a significant technical challenge. However, with modern advancements in AI and text generation, it might be an exciting direction to explore in the future.
Additionally, if technically feasible, it would be amazing to include an option to export this generated story (for example, as a text or e-book file). As a further enhancement, this generated story could optionally be printed as a personalized book or collectible through a print-on-demand system, giving players a tangible keepsake of their adventure, perhaps even including illustrations or artwork from the game.

TL;DR:
[i]Ever wished you could read your own journey like a novel? A feature that turns your playthrough into a readable story, capturing main events and choices, could let players revisit and better understand their unique experience, with the option to export it digitally or even print it as a personalized collectible via print-on-demand.


The original idea is now contained in this message.
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=960975#Post960975

Warm regards,
Fropsy

Last edited by Fropsy; Yesterday at 10:05 AM.