Originally Posted by Taril
Interestingly, I've played a game that did something like this. I can't for the life of me remember what the name of the game was... But I do recall playing a game that had a Journal that was updated as if your character was writing it.

Meaning, it contained entries of events that occurred, as well as what decisions you made in response to them. Sometimes with additional remarks about potential consequences of such responses for example stuff like "Party A and Party B had a dispute. I decided to side with Party B to solve the dispute. I hope that Party A doesn't retaliate in some way..."

It was quite interesting to see the journal actually be used as a journal, rather than just a quest panel.

As far as the whole "Turning it into a novel" thing... I dunno how engaging such a novel would end up being, if the goal is to highlight character driven options and to ensure narrative clarity. Would likely end up reading like a toddler's story with "I did this and then I did that and then I did this and then I did that and then I did this and then..."

If they can add it, then go for it. I'm just skeptical as to how popular it would be (Especially if it used Gen AI to aid with it... Larian already got slammed hard by backlash for use of AI for concept art and placeholder text. I'm not sure they're keen to take another round of backlash for using it for an actual end product)

I really like your idea as well. Even if it’s done without AI and is simply a chronological record of the events you went through, it would still be great. Something along the lines of: I made this choice, faction A supported it, faction B didn’t, and so on.

Basically, just a more detailed way of tracking what actually happened during your playthrough. It doesn’t have to be a fully connected narrative or a “novel” — even separate entries or blocks would work perfectly fine.

The main value is being able to go back later, refresh your memory, and kind of reconstruct the story in your own head.