One feature I think Larian Studios could learn from World of Warcraft is a more advanced equipment socket system.
Divinity: Original Sin 2 already has rune sockets, which is a great feature. However, I believe the system could be expanded further in future games.
One concern I have is that if future titles no longer allow players to repeatedly refresh vendor inventories for powerful divine gear, then certain high-end equipment combinations may become impossible to obtain. For example, gear with two sockets, strong rune combinations, +5 attribute bonuses, or +2 skill school bonuses could become extremely rare.
In multiplayer games, this can create a problem where only a few “best” unique items exist, and friends may end up arguing over who gets them because top-tier gear is too limited.
My suggestion is to introduce a socket expansion system similar to equipment socketing systems seen in games like World of Warcraft.
For example:
* Normal equipment could start with one rune socket.
* Unique or legendary equipment could naturally have two or three sockets.
* Players could buy, craft, or find a special “socket item” that adds additional rune slots to non-unique equipment.
This would allow players to customize gear they personally enjoy using instead of everyone competing for the exact same legendary items. It would also improve build diversity and reduce loot-related frustration in co-op play.
I think a more flexible socket system could make future Larian RPGs even more fun for both solo and multiplayer players.