A good numbers logger would allow analysis to detect funny business. It would have to record across reloads, though, as the RNG re-R's every reload.
You'd need who, breakdown rolls of all combatants, and so on. Then you could see if party was front-loaded to bad rolls at the start of fights, and the statistical deficits "fixed up" towards the end of the fight to make the total rolls come out correct on a histogram. Same for hidden bonuses to the bad guys early on, then they only start wiffing towards the end when they're going down.
I'd also like to see if the wiffs early on are "barely" wiffs. As it's a single D20, the pro-wiffing affectation could be more than a mere hidden subtraction, but a deliberate non-RNG slide to the miss range, barely, hence, say, if you're pocket Herculese needed only a 7 + bonuses to clear their AC, an inordinate number of 6s and 5s, as opposed to proper range strewn across 1 to 6.
I can't believe nobody's done a logging mod.
Last edited by Shadowbart; Yesterday at 07:54 PM.