Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2026
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stranger
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stranger
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Joined: Apr 2026
Hi, I'm currently playing Divine Divinity, planning to start Beyond Divinity next. I'd like some advice about the difficulty/tuning for Beyond Divinity.

For context: I finished Original Sin 2 in the highest difficulty, and enjoyed it. I play most games in the highest difficulty. I'm playing Divine Divinity in Hard difficulty as a melee warrior, and it's... not fun. The one-shotting boss type enemies are not interesting. I have seen post after post after post talking about how "you should just use the scorpion traps", or "just use a bow", or "just use magic", but being that this is a single character RPG, I expect a melee build to be minimally viable in hard difficulty.

Now, that said, I am almost finished with the game playing only melee (no bows/ranged attacks used or built for). It's not impossible. It's taken a lot of avoiding boss enemies and coming back for them later, and using some amount of "cheese" like polymorph (which frankly is OP). It's just not enjoyable; the majority of the game is really good and balanced, and I love that I have to play tactically, but when an unremarkable zombie one shots me in an area where all enemies were doing maybe 1/10th to 1/8th of my health per hit, that is not my idea of fun.

With that said: what is the difficulty in Beyond Divinity like? Likewise for Divinity 2 if that's okay to ask here. I'm wondering whether there are certain builds I should just flat-out avoid, or if the difficulty tuning is more in line with what Larian achieved in Original Sin 2.

Joined: Jun 2024
stranger
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Joined: Jun 2024
Since it's been a month, I doubt you are still looking for an answer, but anyway:

Generally, the enemy balancing is much better in BD, so no more sudden OHKOs.
Magic is awful early on and there are, again, lots of skills that are not worth your time. This time you can reset them in exchange for money though. Also charms are so OP and money is so abundant, that every build becomes viable lategame.


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