Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#961276 24/05/26 01:33 AM
Joined: May 2026
stranger
OP Offline
stranger
Joined: May 2026
I’d love to see resting as a tactical decision rather than a safe reset button.


You can choose any location to sleep , the environment and location determine the chance of something coming across you
If everyone sleeps - maximum healing but high ambush risk
If you choose a party member to stand watch they heal slower but reduce ambush chance
Badly injured characters must sleep deeply to heal, more chance of ambush

Camp location, weather, shelter , injury and exhaustion suddenly become systems that can create stories naturally.

Joined: May 2026
Z
stranger
Online Content
stranger
Z
Joined: May 2026
Yeah, 'Tactical resting' seems like such an obvious feature to add in a crpg yet most only do it in a very surface level, and Larian's games are no exceptions.

Realistically though, I doubt it will change in divinity. Larian have never shown any interest in a proper rest system and even when forced to make one in bg3 because dnd they fully focused on the social aspect of it, making it just a hub for companion quests ultimately.
If I had to say it fancily, they want to tell a story, not an adventure, and tactical resting would be part of an adventure.
But I would be glad to be proven wrong.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5