Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#961276 24/05/26 01:33 AM
Joined: May 2026
stranger
OP Online Content
stranger
Joined: May 2026
I’d love to see resting as a tactical decision rather than a safe reset button.


You can choose any location to sleep , the environment and location determine the chance of something coming across you
If everyone sleeps - maximum healing but high ambush risk
If you choose a party member to stand watch they heal slower but reduce ambush chance
Badly injured characters must sleep deeply to heal, more chance of ambush

Camp location, weather, shelter , injury and exhaustion suddenly become systems that can create stories naturally.

Joined: May 2026
Z
stranger
Online Content
stranger
Z
Joined: May 2026
Yeah, 'Tactical resting' seems like such an obvious feature to add in a crpg yet most only do it in a very surface level, and Larian's games are no exceptions.

Realistically though, I doubt it will change in divinity. Larian have never shown any interest in a proper rest system and even when forced to make one in bg3 because dnd they fully focused on the social aspect of it, making it just a hub for companion quests ultimately.
If I had to say it fancily, they want to tell a story, not an adventure, and tactical resting would be part of an adventure.
But I would be glad to be proven wrong.

Joined: Nov 2023
member
Offline
member
Joined: Nov 2023
That could be neat. Also it would be a nice match to their camp-time storytelling: if a character stands guard and wakes another, that’s a chance for storytelling. If a romance starts, do they wake another character? Does it bring conflicts in the party when the camp gets ambushed while the guard and their replacement have an emotional scene?

Joined: Aug 2023
old hand
Offline
old hand
Joined: Aug 2023
If I get a choice about that, I would rather have no resting in a computer game.

Otherwise what the OP suggests isnt exactly new. Thats basically what Baldur's Gate 1 and 2 had around 2000 already.

Joined: May 2026
stranger
OP Online Content
stranger
Joined: May 2026
The Baldur's Gate 2 system was similar, but not quite what i'm hoping for.

You didn't decide:

who stood watch
who slept lightly
who was too injured to watch
how secure the camp was

I also don't want to cling to my specific suggestions on how to do it,

just wanted to share the concept that maybe resting could generate stories of its own if done well.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5