Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I played Divine Divinity back in the day, it was ok.

I haven't played any of the other Divinity games yet, but might.

What I hope for after the trailer is folk horror and dark fantasy. I will follow the progress and then decide, if it is, what I'm looking for and if I will buy the game.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Oct 2022
M
apprentice
Offline
apprentice
M
Joined: Oct 2022
BG3 refined it, but Original Sin 2 still holds up for that sandbox feel. If Larian can blend that freedom with BG3's polish, the next Divinity could be something special

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by ldo58
DOS2 was not for me, but BG3 was. I'm saying that games where the world, the story and the characters are bland or irritating are not for me, even if the game mechanics are good.
I would wait and see. Larian has been betting better with every release. In D:OS1 the story was an afterthought, and they tried harder with D:OS2. BG3, again, is on another level in presentation, quest complexity, branching story, character work etc.

Sven has been on record that he is working toward his ideal RPG - so overall, I expect for this new Divinity to build on their previous titles, not walk back.

Joined: Sep 2025
N
stranger
Offline
stranger
N
Joined: Sep 2025
I have played Dos 1 & 2 and BG3. I my opinion they gradually get better and more polished.
I very much hope Larion follow that trend and build on what they are good at, and it seems like they aiming to.

CD project red had a good trend, improving the Geralt universe in three games, then did something totally different. I understand it may be compelling, but it takes a lot to so totally change the world building.

I love BG3s (DoS), rather compact, handcrafted world where you still after 2000 hours discover new things. I despise vast autogenerated open worlds where everything looks kind of similar and empty.

In BG3 I care for the characters, I love the bickering between party members when we were moving around. I care not only party members but also NPCs. I always kept Alfira, Larissa, Bex & Danis safe. I even loved the couple arguing outside the Flophouse in Rivington.

Joined: May 2013
addict
Offline
addict
Joined: May 2013
Whilst the argument is ongoing, my 2 cents:

Just about any long-lasting game series will suffer from human lifespan, exponential growth and the general lack of discussion withing the frame of time relevant to each entry.
To sum up: Within 30 years, we've gone from CRT monitors to LED-based monitors, pixels that you could see with the naked eye to pixels that you might see with a magnifier glass, etc, etc, since that's just how fast the hardware technology has evolved.
Now speaking of the Divinity series, I have personally played them all. Even if the order was more: Divinity 2: Dragon Knight Saga -> Divine Divinity -> Beyond Divinity -> Divinity: Dragon Commander -> D:OS 1 -> D:OS2. The catch would be that Dragon Commander was not even out yet by the time I went through the first 3 titles. Nowadays, I would find it hard to go back to the originals, even if simply because my eyes can only take so much strain nowadays. But if we're to talk about Divinity (series) as a whole, ignoring the early titles that are still cannon to the universe may be unwise.

But then think of each of the titles within their own time frame. Larian has always gone as far they they could push given the technical limitations (as well as studio size and costs) of the times each of those entries were released.
Casual reminder that both D:OS titles were quite literally all-in bargains for Larian.

What remained consistent throughout was the good old Larian flavor. Talking with an immortal lich you're about to fight? Sneak in a quip or two, get a matching retort from the lich, making the dialogue feel way less stiff. Because the more notable characters, at least, have some dimension to them. Bellegar, the mad mage who speaks only in rhymes? Still shows some method to his madness when he actually helps the player character. Whatever the form their titles took, I could never fail to appreciate the Larian...ness(?) sprinkled here and there.
The other aspect that always drew my attention is the art direction. While I am auditory and typically fail to grasp visuals that easily, the sound design and the music kept stirring me onwards as I played each title. RIP sir Kirill, your work will be remembered, but that is not to belittle sir Borislav's work.

All in all, words alone will hardly do justice to Larian's own legacy and it's that very legacy that keeps me coming back. Now, if only the creature mechanic from Divinity 2 (not D:OS2) would sneak its way back into the series. And on that note, what wizards of the universe will grace us this time? :p


Unless otherwise specified, just an opinion or simple curiosity.
Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5