Sure nothing should break the game. I think that is very reasonable. I generally agree that there is too much unbalanced stuff.
Originally Posted by geala
I think skills of the classes coupled with coordinated use in the group and positioning should be the main element of combat, not special mighty items/gadgets. I did my first playthroughs (which for the main 3rd act was in Honour Mode) without even knowing of and caring for Reverberation, Radiating, Haste, Elixirs and so on. I had only items I found by chance and playing the main story, which were not very many. I was shocked how much easier the game was when I discovered the broken items and mechanics (by reading), and while I barely used Haste and never Elixirs, I could not resist the beauty of Radiating Orbs etc. And then I had to install mods to increase difficulty. Such a wheel is a bit dump, isn't it?

But would you consider this as a result from items having their own mechanic (effects with conditions) or just radiating orb beeing too strong? Id consider this to be more of a balancing issue. Because that seems like a topic of contention at least between Taril and me.

Also do you prefer the effects that DO2 had over BG3? Perhapts i am in the minority here.