Dear Larian Studios,
I’d like to share a few suggestions for Divinity, based on my experience with Divinity: Original Sin 2 and Baldur’s Gate 3. I’ve also played Baldur’s Gate 1 and Baldur’s Gate 2, along with their expansions.
Things I would like to see changed in Divinity
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As a talented studio, I’m sure you are already working on many great ideas, but sometimes suggestions from outside can help bring a different perspective.
Best
Juzan
Many good suggestions!
I add some own comments:
1. Itemization
Maybe only have basic weapons with some intrinsic abilities and combine them with modular runes and enchantments to grow more and more powerful. Damage output itself mainly regulated by your skills and stat.
2 and 8.
Managing quests and items very fast gets messy. Maybe also remark normal things as "quest items" as soon as you discovered the need for a particular common object during a quest.