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The main concern with the original quote is more so the inability to actually differentiate your own personal goals with interactions.
It happens a lot in RPG's where any dialogue option that is in anyway positive is taken to mean "Romance" and the only options to not pursue a romance are "Be a massive jerkface".
So if you are talking to some NPC to find out more information about them or the world... If they're not a romance option then it's fine, you can talk to them all day without issue and develop a friendship. If they are a romance option, you either get locked into a romance with them or you don't get to talk to them at all.
Whereas the ideal would be for there to be options for platonic relationships alongside options for romantic ones. While having the option to turn down advances without being a colossal jerk (As even if you try to be platonic, NPC's can still fall for you due to other actions)
I see what you're saying here and agree it can use some work. I had the issue in BG3 where Gale was trying to "teach magic" to me and the moment I said yes things got 1000% gay. I mean that's cool if that's what you're going for and I'm glad it's there for people that want it, but for me it went from 0mph to 1000mph and from straight to gay very very quickly. One second I'm asking him about the girl he's in love with, the next second he's standing uncomfortably close to me and looking deep into my eyes.
That whole scene always bothered me because of how jarring it felt. I suppose the kind of lame way Bioware used to do it with a heart next to the message would at least warn you not to click it. But I'm not so sure I want icons displaying next to dialog choices. But yea, either way relationships both platonic and not can always use more time to simmer, more options to lead it, and more options to back off or put the petal to the metal.
The ever present concern is player freedom vs character building.
Playersexual NPC's provide the most player freedom as someone is free to romance anyone they wish regardless of their character.
However, such a thing can detract from the character's personality.
Of course, one does have to consider how much of a person's personality is their sexuality? Your average Twitter user it's their entire personality, but for sane people it's barely a mention.
Agreed. Unfortunately I don't think there's a right or wrong answer here.
I think it's mostly in the hands of the devs on how they want to handle it and it definitely has an effect on the way the relationships feel to the player but I guess it comes down to choosing the right design for the right game.