Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2025
Location: Germany
B
stranger
OP Online Content
stranger
B
Joined: Jul 2025
Location: Germany
Hi Larian,

I want to share a bit of player feedback in the hope it's useful this early in Divinity's development.

I bounced off Baldur's Gate 3 completely at first. I'd been curious about it for a long time but couldn't get into it — the isometric perspective just didn't work for me. I put it down thinking it wasn't my kind of game.

Then I installed the third-person WASD movement mod, started over, and fell in love with it. Same combat, same writing, same classes — nothing about the game changed except how I moved through it and where the camera sat. I played it all the way through and it's now one of my favourite games ever. Without that mod I would never have seen any of it.

I'm not asking you to abandon the isometric view — it's clearly core to what you make, and plenty of people love it. But an optional third-person/WASD mode would open the game to a whole group of players who currently need a mod to get past the front door. The mod I used (Ch4nKyy's "WASD Character Movement", paired with Ershin's "Native Camera Tweaks") sits at over 25,000 endorsements on Nexus, has nearly 5,000 comments, and is still being patched three years after release — the last update was June 2026, for Hotfix 34. Endorsements are only a fraction of actual users, so I'm clearly far from the only one who plays this way.

Since Divinity is still in production and in your own engine, this feels like the moment when it could be designed in rather than retrofitted.

Thanks for BG3 either way — once I could actually play it, it was extraordinary.

Joined: Nov 2023
T
old hand
Online Content
old hand
T
Joined: Nov 2023
Considering the way that Console support works, where this is how console players play, it should be possible to make it an option for PC.

Could even try to implement controller support for PC too, using the console UI instead of the PC one.

Joined: Jul 2025
Location: Germany
B
stranger
OP Online Content
stranger
B
Joined: Jul 2025
Location: Germany
You're right that console support proves it's possible — more than that, it's already half-shipped. BG3 on PC switches to the console UI the moment you connect a controller, so the engine clearly handles two different control and camera setups side by side.

The problem is that they come as one package. Plugging in a controller gets you direct movement and the closer camera, but it also takes away the PC interface — and I find the PC UI vastly better. The hotbar, the inventory, the tooltips, the sheer amount of information on screen at once: it's built for a mouse, and it's a much better way to play a game this dense. The console UI is a well-made compromise for a gamepad, but on PC it's a downgrade I don't want to accept just to get a different camera.

So the controller route isn't really an answer for me. That's exactly why the mod exists and why it has the numbers it does: it gives you WASD movement and the third-person camera while keeping the full PC interface and mouse control. Nothing else does.

For Divinity, that's all I'm asking for — let input, camera and UI be chosen separately instead of bundled into 'PC mode' and 'console mode'.


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