Larian Banner: Baldur's Gate Patch 9
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In BG3 I constantly had to choose between the armour that had the stats my build needed and the armour that actually looked right on my character. You spend hundreds of hours looking at your party, so that choice matters more than it sounds. Most of the time the good looking gear just sits in the inventory.

The community already fixed this with the Transmog Enhancer mod, which tells you the demand is there. But mods don't help console players, they break with patches, and most people never install any. In a new Divinity this should just be in the game from the start.

The simple version is enough: a slot by slot appearance option where you can apply the look of any armour you've owned over what you're actually wearing, with dyes working on it. If story armour needs protecting, requiring that you've had the item in your inventory handles that on its own.

Would be curious whether others want this too.

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I dont know what transmog is, but in Vanguard: Saga of Heroes, we had oh I forgot how they have been called, but anyway it had what one could call visual slots.

If you had a piece of gear of which you liked the look, you cout put it into the visual slots and they would show on your character. You wouldnt get any benefit from it though, that was only from the "real" slots.

If you had noting in the visual slot though, it would show whatever was in the real slot.

There was also a "noshow" item one could put in the visual slots, so monks could run around in regular clothing, or, if there was no clothing, even in underwear. I saw at least one monk do so. Clothing had no magical properties.

Again visual slots got called something else, but I forgot what they've been called. I think it was a relatively late addition to the game.

Would be nice to have something like this in all games. In MMORPGs of course its especially important, since otherwise every highlevel wears the exact same gear, which is kind of boring.

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Originally Posted by Halycon Styxland
I dont know what transmog is

"Transmog" is simply the common name for the system of changing item appearances.

Popularised by its addition in World of Warcraft under said name.

It is notable due to how convenient its mechanics were.

That being;

- Acquiring an item would automatically save its appearance in your collection.
- You can then apply the appearance of any item in your collection to items you have equipped (You don't need to keep or equip the specific item that the appearance is from)
- You had standard limitations of only like items appearances being used (Plate armour > Plate armour. Swords > Swords. Etc)

The only notable annoyance is that the "Transmog" is applied to the item rather than the equip slot. Meaning any time you got a new item, you'd have to go and transmog it to keep your appearance the same (In the meantime you might look stupid)

Originally Posted by Broke WASD Mod
Would be curious whether others want this too.

Personally, I did already make a thread about it.

I would very much like a transmog system, as being able to keep characters to a particular design theme or utilise cool looking items that have bad stats enhances my enjoyment.

Ideally, it would be a system that doesn't actually require an item to be equipped (Like "Visual Equipment Slot" designs) as such things can be limiting (I.e. Character A has a design theme that fits an item that Character B wants to use due to their build, but Character B's design theme is not conducive to the item in question. Or maybe you just want your party to have matching designs which is impossible unless you have multiple copies of items)

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Sounds like what Vanguard had was just another variant of transmog then. Just less of a hassle than the WoW system.

In practice I used the visual slots a lot on some of my characters; not so much on others.

For example my Death Cleric would use the Death Cleric armor in the visual slots even if I had a higher end armor in the regular slots. The Death Cleric armor was +Intelligence and +Spiritual Damage Focus. Spiritual damage was of course the damage type of Cleric damage spells. This armor was only useful during soloing. In group a Death Cleric still wanted to primarily heal.

But my tanks would completely ignore the visual slots and I would just put my best heavy armor on display, so people could at a glance see I had it.

Either way this was for a MMORPG where individualization was important. I dont think its as important in a solo game.

So its more of a nice to have, not a musthave.

BG3 for example has no such thing, except one can change the color of equipment. That doesnt do too much though.

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Originally Posted by Halycon Styxland
Either way this was for a MMORPG where individualization was important. I dont think its as important in a solo game.

Depends on the player.

Visual mods tend to be the most popular for any single player games.

New character appearance options (Hairstyles, hair colours, make up, facial hair etc), new items and appearances and often options for customising appearances (Transmog, visual slots etc)

In addition, Gacha games are often single player and the major money maker is selling skins and new characters (Which are just visual options after a full set of SSR's is available to make a complete team)

Further to this, we also see plenty of games in recent times fail in part due to simply having bad character or equipment designs, where regardless of if they're multiplayer or single player, they get roasted to hell and back for not having good designs (While people praise titles like Stellar Blade for having great character designs, despite being a single player title)

Appearance customisation is a significant part of games for many.

Originally Posted by Halycon Styxland
BG3 for example has no such thing, except one can change the color of equipment. That doesnt do too much though.

It also has the camp clothes slots which function as quasi-appearance slots. Due to the option to have them override your actual equipment (Sans weapons). Which is the basis of many mods for the game, to add armour pieces and new items to put into the camp clothes slots to use as appearance slots for customised looks.

It's not ideal because it does affect your ability to have actual camp clothes, doesn't let you change your weapon and forces your weapon to disappear when sheathed (Which actually has mechanical impact in regards to using the Light cantrip)


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