I'd much rather have no romance at all than playercentric romance.
So you want romances between NPCs ?
That always play out the exact same way ?
Are you inferring this from what I said? Or just asking out of curiosity?
I don't think I would mind NPC romances, but not scripted in a way that it's always the same outcome. The player would definitely need to have (preferrably indirect) influence on NPC relationships.