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cichy45 Offline OP
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Hello everyone!
I’ve been poking around the Divinity 2 Developer’s Cut and working on a few modding tools. It’s an old game, so I don’t expect a huge amount of interest, but maybe someone will still find them useful.

For now, I’ve released early versions of two tools: a Texture Viewer for browsing and exporting supported textures from DV2 archives, and a DKS Patch Builder for compiling edited textures into a separate DKS_Patch.dv2. The current workflow supports BC1/BC3 texture editing through exported PNG packages while leaving the original game archives untouched. These are still early releases, so feedback and bug reports are welcome.

If you’re interested, you can check the GitHub repositories below, where you’ll find both the source code and portable binaries for easier use:

Texture Viewer: https://github.com/PmNz8/divinity2-texture-viewer
DKS Patch Builder: https://github.com/PmNz8/divinity2-dks-patch-builder

I’m working on other tools as well, but they are still in the research/experimental stage. These two already provide a basic but complete texture-modding workflow.

Last edited by cichy45; 09/09/26 10:06 AM.
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cichy45 Offline OP
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I hope it’s okay to make another post right after my previous one smile

It is now possible to create new quests in Divinity 2. Well... almost. I’ve released the first version of a sample quest-authoring workflow together with some reverse-engineering documentation of Divinity 2’s scripting and quest systems:

https://github.com/PmNz8/divinity2-quest-author

The research is already further along than what is currently available on GitHub. It is possible to work with quest items, spawn and remove them from the world, create multiple possible endings, add quest rewards, and more. I also have a tool for injecting a new quest into an existing save from different points in the story, although it has not yet been proven to work universally. For now new quests require fresh start.

The engine requires quests to be pre-registered in the default save file. The game ships with initial saves that already contain these registrations, which are used when starting Ego Draconis or Flames of Vengeance. The tool injects the new quest into the starting saves and uses the DKS_Patch override priority to avoid touching any game files.


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