Oh, that’s interesting!! I’m Surprised you found another quest editor, because I was mostly curious about the technical side of all this anyway. But let him do his project, the main thing is not to stop at your project

The asset pipeline sounds especially interesting to me. I’ve mostly only extracted models and textures from the game and looked at them in NifSkope and Blender, but I’ve never really worked with the game’s scripts or internal asset pipeline. I’d honestly love to learn how all of this works

And I totally understand what you mean about not being a modder yourself. I’m actually the opposite in that regard.. I’ve had ideas for a huge story-driven Divinity II mod since I was a kid, but I have almost zero programming experience. So I guess I have the creativity and you have the technical archaeology skills lol

If you ever need someone to test tools, poke around the game, extract/check assets, or just experiment with things, I’d be very happy to help. I’m genuinely interested in seeing how far this can go^^