I'd seen in a post that an item's characteristics are determined the first time it is examined/identified. In other words, once a pair of boots is dropped by an enemy, all that is certain about it is that it is a pair of boots. It is not until the character identifies it that the rest of its attributes are determined, correct?

I tested this the other night by saving the game once an enemy had dropped a pair of boots. I then identified them -- Monk's iron boots (or some such) -- and reloaded the game to see if the attributes would change. However, they did not. If it is true that the characteristics are randomly generated, would I have to completely quit the application and reload it to find if they change?

I'm not trying to exploit the game to unfairly gain better equipment; instead, I was curious and wanting to prove how the game acutally generates the attributes for randomly dropped items. Besides, my computer doesn't have enough power to reload the game quickly enough that it would be worth my while to examine an item ten or twelve times and hope to get something really good. . .